ChildhoodObesity wrote:could u not add a yes/no option to bandy xd???? its retarded how it just interrupts everything involuntarily
wonder-ass wrote:is this working correctly? mine support was clearly in multiple other mine support radius yet it still caved in?
jorb wrote:We've been developing, and here's what's new.
- Changed the mine support removal rules so that, whenever a mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it. Suggested here.
loftar wrote:It's not the mine-support itself which needs to be covered, but any unstable tiles that it covers.
MagicManICT wrote:loftar wrote:It's not the mine-support itself which needs to be covered, but any unstable tiles that it covers.
Just putting it out here, but this means that you could not need as many mine supports as you had if you flagged the mi... err marked the unstable tiles correctly. At least, that's how I read it.
wonder-ass wrote:
loftar wrote:Will patch later.
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