Game Development: Wood Grease

Announcements about major changes in Haven & Hearth.

Game Development: Wood Grease

Postby jorb » Thu Apr 12, 2018 12:38 am

We've been developing, and here's what's new.

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New Implementations
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  • Added "Fishing Net", you can drop the net, or right click it to place it exactly. The net catches fish over time, but also loses efficiency in doing so over time. Fish caught have a chance to disappear per unit of time, so there's a judgment call to be made on when to recover the nets, as leaving them for too long will cause them to empty. Suggested since the dawn of time, and perhaps a first stab at more fishing changes in the pipe.
  • Added "Wood Grouse", forest bird with distinct dimorphism between cocks and hens. Can't never have enough birds. The cocks fight. Suggested here.
  • Added "Cutblade", weapon.
  • Added "Mohair Shirt", shirt.
  • Added "Bear Fur Trimmings", gilding.

Key Fixes
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  • Made it so that any carryable object with an object icon can have its inventory icon displayed on display signs, by carrying the object and right-clicking the display sign. Suggested here. Also made it so that meat icons are properly displayed, suggested here.

Small Fixes
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  • Buffed Swan fighting values to make some room in the scala naturae for Wood Grouse.
  • You can no longer light things with an Irrlantern.
  • Fixed a bug by which Goats did not update their fleece meshes properly when shearable.
  • Platemail now wallmounts better. Reported here.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Sailor's Cap".

Store Description wrote:Image $10 Skip-ahoy, landlubber! The love boat is about to set sail with a whole press-ganged crew of salty sea bears aboard. Join the Navy!


All Gold subscribers have been awarded the Sailor's Cap, free of charge.

In the Pipe
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  • The main dev focus is the client rendering rewrite.
  • We spent two of our collective dev days this week on a bigger project, so this a one day patch. We're aiming to release this bigger thing(tm) next week.
  • Time to... like us on Facebook?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Wood Grease

Postby Zentetsuken » Thu Apr 12, 2018 12:38 am

first tbh
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god beer me strength
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Re: Game Development: Wood Grease

Postby RedSkies » Thu Apr 12, 2018 12:39 am

Nice.

Jk, I havent ready anything yet.
Last edited by RedSkies on Thu Apr 12, 2018 12:39 am, edited 1 time in total.
jorb wrote:I hereby forbid you from using it.
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Re: Game Development: Wood Grease

Postby jordancoles » Thu Apr 12, 2018 12:39 am

Sikk
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Wood Grease

Postby Redlaw » Thu Apr 12, 2018 12:40 am

Lovely update, cant wait to make my own fishing nets and set them up.
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Re: Game Development: Wood Grease

Postby Fallencido » Thu Apr 12, 2018 12:49 am

can fishing net catch everything that the normal fishing pole can ? or is it fish exclusive ?
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Re: Game Development: Wood Grease

Postby trinh » Thu Apr 12, 2018 12:51 am

AAaaaaand it's gone :D

Nice update :3
w6, w7, w8 - Hermit + RoB parcel owner
w9 - Hermit - Village of Luna and Mares
w10 - Hermit - no village so far!
w11 - Hermit / Luna's Farm - where the juicy carrots grow!
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Re: Game Development: Wood Grease

Postby Morrighan » Thu Apr 12, 2018 12:54 am

Whoo hoo! Going fishing!
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Re: Game Development: Wood Grease

Postby ctopolon3 » Thu Apr 12, 2018 12:56 am

D - dissapoint
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Re: Game Development: Wood Grease

Postby rhzk » Thu Apr 12, 2018 1:01 am

Cutblade - how to make?
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