Game Development: A Bat out of Hell

Announcements about major changes in Haven & Hearth.

Game Development: A Bat out of Hell

Postby jorb » Wed Apr 18, 2018 10:28 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Bat Caves", dungeon type. In the deep mines of the Hearth, a new dungeon type of screeching terrors and flapping delights can now be found; Bat Caves. Bat Caves are full of bats, and things Bat, and are quite the sight to behold, and complete with some new challenges added relative to the Beaver Dams.
  • Bat Caves should be challenging, but do let us know if you find it too much. Also do let us know if you find the rewards fun and meaningful. I promise we'll make the next dungeon more noob friendly.
  • That's it, really.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Bat Hat".

Store Description wrote:Image$10 Da-na-na-na-na-na-na-na, da-na-na-na-na-na-na-na -- Bat Hat! Bat Hat! Bat Hat! Pow! Sock! Zok!


All Gold & Silver subscribers have been awarded the Bat Hat, free of charge.

In the Pipe
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  • With the big project of the past few weeks done and dusted, we are going to shift gears instead to a new project, namely the completion of the client rendering rewrite. The rewrite has been almost a year in the making, and we'd like to see it finished. For the coming weeks, until completion, we will drop small, one-day patches, while loftar dedicates remaining dev time toward the client rendering rewrite. This sucks a bit, but having loftar tied up in this project indefinitely sucks more.
  • Time to... like us on Facebook?

Enjoy!
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-- Hieromonk Seraphim Rose
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Re: Game Development: A Bat out of Hell

Postby Morrighan » Wed Apr 18, 2018 10:29 pm

Sweet!
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Re: Game Development: A Bat out of Hell

Postby ChildhoodObesity » Wed Apr 18, 2018 10:29 pm

hellya
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Re: Game Development: A Bat out of Hell

Postby Amanda44 » Wed Apr 18, 2018 10:29 pm

Awesome! And I like the hat ... haha ... <3
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Game Development: A Bat out of Hell

Postby NOOBY93 » Wed Apr 18, 2018 10:30 pm

dam
Jalpha wrote:I believe in my interpretation of things.
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Re: Game Development: A Bat out of Hell

Postby vruhildal » Wed Apr 18, 2018 10:32 pm

nice :) so now more shields :D
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Re: Game Development: A Bat out of Hell

Postby MagicManICT » Wed Apr 18, 2018 10:46 pm

And here I was hoping the bat cave would be a bit more noob friendly... Darn. I'm a wuss in combat. I prefer to stick to easy mode stuff here, like farming.
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Re: Game Development: A Bat out of Hell

Postby Amanda44 » Wed Apr 18, 2018 10:49 pm

^^ Do it with someone, they are still fun even if you can't complete it ... I only just completed my first beaver one yesterday, with help ofc, the shaking as they collapse was a nice touch btw Jorb ... :D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Re: Game Development: A Bat out of Hell

Postby Aceb » Wed Apr 18, 2018 10:53 pm

Amanda44 wrote:^^ Do it with someone, they are still fun even if you can't complete it ... I only just completed my first beaver one yesterday, with help ofc, the shaking as they collapse was a nice touch btw Jorb ... :D


And here I was thinking I'm the slow one... :o


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Re: Game Development: A Bat out of Hell

Postby PaleAle59 » Wed Apr 18, 2018 11:21 pm

@ Jorb you did turn on the bat cave spawns ?
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