Game Development: Hookah Vines

Announcements about major changes in Haven & Hearth.

Game Development: Hookah Vines

Postby jorb » Wed May 02, 2018 1:12 am

We've been developing, and here's what's new.

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New Implementations
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  • Added "Hookah", a big fat pipe to sit down by for all your narcotic needs.
  • Paved tiles now decay by being overgrown with vines. If decay hits a paved tile, without an active claim, bordering a natural tile, or bordering another tile with vines already on it, vines may start growing over the hit tile. Further decay hits to tiles with vines will cause the vines to grow, until, finally, with the fourth hit, the paving, and the vines growing over it, are removed, decaying to a bordering natural tile. The effect in total being that paving decay of a large paved area starts around the edges and gradually corrodes its way into the center of the area. Suggested plenty, but among other places here.
  • Un-Jesusified animals. Animals should now have a proper height offset applied when in water, appearing to walk on the lake bed, rather than on the water. Do note that this may make some animals hard or impossible to click when in water. You can still use the minimap. Suggested here among many places.

Key Fixes
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  • You can now put objects into object carriers when you are the last carrier of the object you are putting in, solving the problem that you previously couldn't unload your chests under a visitor debuff and then put them back in again.
  • You may now destroy burrows. Suggested here and here.

Small Fixes
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  • Improved the UI for roads. They open instantly, and with an up to date client you have hotkeys for the options in the road UI.
  • Fixed a problem by which you could get caveins over water tiles.
  • Added a minor offset to make it easier to pick some herbs spawning close to objects.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Pink Bow", suggested here.

Store Description wrote:Image$10 Watch all the world bow before your obvious sense of grace and style, when dolled up with this pretty Pink Bow!


All Gold & Silver subscribers have been awarded the Pink Bow, free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Hookah Vines

Postby rhzk » Wed May 02, 2018 1:15 am

YAY!
"Added "Hookah", a big fat pipe to sit down by for all your narcotic needs."
- Gothic game confirmed! :D
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Re: Game Development: Hookah Vines

Postby Onep » Wed May 02, 2018 1:16 am

Drug paraphernalia, huh?
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Hookah Vines

Postby Tedka » Wed May 02, 2018 1:16 am

Image
it's a fukken sprucecap
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Re: Game Development: Hookah Vines

Postby Miskinis » Wed May 02, 2018 1:17 am

first
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Re: Game Development: Hookah Vines

Postby jordancoles » Wed May 02, 2018 1:17 am

jorb wrote:[*] Added "Hookah", a big fat pipe to sit down by for all your narcotic needs.

Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Hookah Vines

Postby Investor » Wed May 02, 2018 1:19 am

Nice update! When we can expect a change of this crap combat?
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Re: Game Development: Hookah Vines

Postby infectedking » Wed May 02, 2018 1:23 am

Does this tile decay affect active claim tiles? Or just inactive?
dafels wrote:I like to be under Frosty's command.

Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
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Re: Game Development: Hookah Vines

Postby jordancoles » Wed May 02, 2018 1:25 am

infectedking wrote:Does this tile decay affect active claim tiles? Or just inactive?

Inactive by the sounds of it, but I am curious if you can stop the vine's growth stages by claiming the land after it has started to grow (for aesthetic reasons)
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Hookah Vines

Postby jorb » Wed May 02, 2018 1:25 am

infectedking wrote:Does this tile decay affect active claim tiles? Or just inactive?


Inactive.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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