Game Development: Pearl Slime

Announcements about major changes in Haven & Hearth.

Game Development: Pearl Slime

Postby jorb » Tue May 08, 2018 12:07 am

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Wanderer's Bindle", lower tech replacement for traveler's sacks. Carrying one in the right hand gives an extra row of inventory space, and carrying one in the left hand gives an extra column. Suggested here.
  • Remade Cave Slime into a substance, rather than simply an item. You can now store it in barrels, buckets, &c. You get varying amounts from the slimes. It's effect qua curio or food scales with how much you keep in a single item of it, much like with the Cave Dust.
  • Added "Slinky", curiosity.

Credos
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  • Pearl Diver: There is a certain quiet, and profound stillness, that one can sense only in a mine, or near the bottom of a cool lake. You have plunged farther on down than most, driven always by the call of those rare, precious, lights, which illuminate the everdarks of the Hearth, but lately visions of especially rare baubles have begun ocurring to you -- gnawing at you, like grains of sand lodged in the iridescence of your mind -- and you have begun testing the waters to find the secret places of which the mussels whisper. The night sky was cut, by the Gods, from nacre grown in the river of time. Drawing the Pearl Diver's Breath promises...
    • Constitution +10
    • Halved asphyxiation damage when drowning.
    • Significant quality bonus when picking mussels.
    • Increased speed when swimming.
    • Significantly increased chances of finding pearls.
    • Image
  • Pearl Diver depends on Fisherman and Gem Hunter.

Key Fixes
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  • Fixed a bug by which you could wall jump when exiting dungeons.

Small Fixes
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  • Fixed a bug by which water offsets to animals were not always cleared properly.
  • Fixed a bug in the implementation of quests to catch small animals by which such quests always asked for the first animal type in their respective list.
  • Hopefully fixed a bug by which custom graphics were mirrored on Foldup signs.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Chicken Hat", suggested here.

Store Description wrote:Image$10 Pkaw! Don't lay all your eggs in one basket, but rather diversify your hat holdings with this eggcellent Chicken Hat!


All Gold subscribers have been awarded the Chicken Hat, free of charge.

In the Pipe
-----------------------

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Pearl Slime

Postby Redlaw » Tue May 08, 2018 12:09 am

Looks like a nice update over all.
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Re: Game Development: Pearl Slime

Postby arkabol » Tue May 08, 2018 12:11 am

Slime is now a fluid, hooray! Nice new Credo, but pearl now will most likely drop in price.
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Re: Game Development: Pearl Slime

Postby Reyajh » Tue May 08, 2018 12:13 am

:P-kaw!
Just my .O2... Breathe it in, breathe it out...
Taste, drink.., like/hate...
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Re: Game Development: Pearl Slime

Postby ElGato » Tue May 08, 2018 12:22 am

nice, moar credos please
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

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Re: Game Development: Pearl Slime

Postby jorb » Tue May 08, 2018 12:22 am

Noticed that cave hermits can't eat slimes since the update. Hard to fix. Contemplating. You can still eat them using the fork cursor from a table.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Pearl Slime

Postby roboboy33 » Tue May 08, 2018 12:31 am

jorb wrote:Noticed that cave hermits can't eat slimes since the update. Hard to fix. Contemplating. You can still eat them using the fork cursor from a table.


Drinkable slime?
what the fuck say
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Re: Game Development: Pearl Slime

Postby Onep » Tue May 08, 2018 12:32 am

Swanky
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Pearl Slime

Postby ElGato » Tue May 08, 2018 12:39 am

Slinky does not show up on a study table as well.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

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Re: Game Development: Pearl Slime

Postby Shadow7168 » Tue May 08, 2018 12:57 am

Drinkable slime that provides a satiety buff would be pretty neat.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!

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