I like the idea of getting meat and skulls from dead people, but skin capes should require murder as well as canibilism.
New Items:
Skull mug: Ale removes additional travel weariness when drinken from a skull mug.
Skull Helm: Shifts life/death slider two steps closer to death while worn.
Mystery Meat: 1 black FEP, 3 FEPs of the slain characters highest stat.
Soylent Salami: 10 FEPs in the deceased's highest stat.
A while back I read about a skill that would let you eat rats, toads and other inedible stuff, maybe that skill would be a prequisite for this one?