Game Development: Mercury Bones

Announcements about major changes in Haven & Hearth.

Game Development: Mercury Bones

Postby jorb » Wed Jun 06, 2018 12:38 am

We've been developing, and here's what's new.

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New Implementations
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  • You may now logout on (domesticated) horseback, or in a coracle, and the horse or coracle will logout with you. Do note that the horse will still grow hungry as per usual when logged out.
  • Added "Quicksilver". Liquid metal acquired by smelting Cinnabar.
  • Added "Felt", cloth made from hides and Quicksilver -- no use other than as variable material right now. Will add.
  • Added "Quicksilver Globe", curiosity.
  • Added/Re-added Boar Skeletons. Boars now leave an actual skeleton behind when butchered, which can then be disassembled to bones, as it was in Legacy. Will chip away at giving other animals the same courtesy.

Key Fixes
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  • Reworked the farming speed bonus implemented in the last patch, and moved it from the tile grown on, to the seeds harvested. Essentially plants will have some extra growth speed depending on how long they stood in the last growth stage. The basic idea still being to make you less incentivized to harvest and replant the same instant the crop matures, affording you some slack in waiting a while without losing growth speed. Same idea as last time, but this formulation avoids some problems that the first iteration had.
  • You can no longer place account bound items (i.e. store hats) on barter stands. Reported here.

Small Fixes
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  • You can now craft directly into barrels when crafting things like wort, rennet, &c.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Astrologer's Cone".

Store Description wrote:Image$10 The stars have foretold a wicked awesome new hat in the threads of your near future fate.


All Gold subscribers have been awarded the Astrologer's Cone, free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Mercury Bones

Postby Sprymazi » Wed Jun 06, 2018 12:38 am

Nice update jorby!
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Re: Game Development: Mercury Bones

Postby nerdyaf » Wed Jun 06, 2018 12:39 am

Nice to see some things being brought back :D
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Re: Game Development: Mercury Bones

Postby Redlaw » Wed Jun 06, 2018 12:40 am

this looks a bit like a quick and silvery update.
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Re: Game Development: Mercury Bones

Postby tyrtix » Wed Jun 06, 2018 12:41 am

ah, yes! skeletons were very very nice, love them and want to see a mammuth one sooner or later.
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Re: Game Development: Mercury Bones

Postby Astarisk » Wed Jun 06, 2018 12:42 am

Reworked the farming speed bonus implemented in the last patch, and moved it from the tile grown on, to the seeds harvested. Essentially plants will have some extra growth speed depending on how long they stood in the last growth stage. The basic idea still being to make you less incentivized to harvest and replant the same instant the crop matures, affording you some slack in waiting a while without losing growth speed. Same idea as last time, but this formulation avoids some problems that the first iteration had.


So, this means the seeds lose the buff if I store them in a granary or barrel before replanting them?
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Re: Game Development: Mercury Bones

Postby loftar » Wed Jun 06, 2018 12:44 am

Astarisk wrote:So, this means the seeds lose the buff if I store them in a granary or barrel before replanting them?

More precisely, the time buffs of mixed seeds are averaged together. We figured that the most common scenario is to replant the best seeds one got directly, so that there should be little problem with such things.
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Re: Game Development: Mercury Bones

Postby Astarisk » Wed Jun 06, 2018 12:46 am

loftar wrote:
Astarisk wrote:So, this means the seeds lose the buff if I store them in a granary or barrel before replanting them?

More precisely, the time buffs of mixed seeds are averaged together. We figured that the most common scenario is to replant the best seeds one got directly, so that there should be little problem with such things.

Yeah sure, I just wanted clarification since I mix all the seeds in granaries for crops in which I don't care about quality.
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Re: Game Development: Mercury Bones

Postby Karokan » Wed Jun 06, 2018 12:48 am

loftar wrote:
Astarisk wrote:So, this means the seeds lose the buff if I store them in a granary or barrel before replanting them?

More precisely, the time buffs of mixed seeds are averaged together. We figured that the most common scenario is to replant the best seeds one got directly, so that there should be little problem with such things.


What about seedless crops, like beetroot?
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Re: Game Development: Mercury Bones

Postby jorb » Wed Jun 06, 2018 12:49 am

Karokan wrote:What about seedless crops, like beetroot?


The last stage carries the bonus. Trellis crops also receive it.
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