Potjeh wrote: IMO it should be impossible to break walls without siege equipment, period.
NaoWhut wrote:yes but then every little griefer will
build their walls in layers so it takes
5 days to get someone back for taking
your milk, and trust me, i hate having
to tear down walls to get a kill.
Especially when there are more than
1 layers...
Maybe if i could build a ballista on the
spot and not have to wait a day for it
to be seen, destroyed, and another
layer of wall built?
Please don't make defenses perfect...
It seems to me that one of the imbalances of this game is that it is far, far, far easier for a griefer to break through a wall and harm a peaceful player than it is for a previously peaceful player to break through a wall and even things up with the griefer. Griefers put all their efforts into finding ways to get at peaceful players whereas peaceful players mostly put all their efforts into being peaceful. Putting a massive amount of effort into defense evens things up for the peaceful players, but doing so takes playing time away from the stuff they really want to do.
The walls in the game are making things more unbalanced rather than less so. They are far more use to the griefers to protect their hearth fires than they are to the peaceful players. Is there anyway to lower the protection given to hearth fires? For example, suppose we made another option to get at off-line raiders using crime scents. You used to be able to summon them at RoB (although only if they had no hearth fire). Could there be more summoning options?
One way this could be done is to make a town authority object, "Bench" This would be like the legal bench refered to in the phrase "Court of Queen's Bench" or "the judge's bench". If the Bench is supplied with scents and touched simultaneously by five rangers whose combined exploration is higher than the raider's stealth, the raider is then summoned. Make it interesting. He is summoned whether or not he is on-line. This means he has a chance to defend himself by arms or try to talk his way out. But it also means that given enough organization and determination, five mid-level players have a chance to face a much higher level opponent on their own terms which at the moment they definitely do not.
(I suggest this being a town authority object rather than a village authority object since I understand that is a direction the game is ultimately supposed to go.)