Escapist on a plate

General discussion and socializing.

Re: Escapist on a plate

Postby Chakravanti » Sun Apr 18, 2010 2:03 am

jorb wrote:That's fine. Tell me when you get tired of doing that.

I think you're actually missing some valuable feedback this guy is giving you about the game even though you have to read past his nubbish frustrated bawing.

That, specifically, is that the game is designed in such a way as so that when a stronger player shits on a weaker player (and there are very rarely rivalries amongst equals), the noob has very few recourses:

1) Stay and (probably) take continued abuse.
2) Tuck tail and run
3) Supplicate/join a higher authority (assuming one exists).
4) Quit.

Incidentally, it is this dick-lopping gameplay (i combination with sack-slashing permadeath) that creates the highly political game that you have. Not saying you should change anything (besides considering augmenting the viability of that fifth nomadic lifestyle), just FYI/nubbish butthurt ranting translation.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Escapist on a plate

Postby Potjeh » Sun Apr 18, 2010 3:03 am

IMO it should be impossible to break walls without siege equipment, period.
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Re: Escapist on a plate

Postby Avu » Sun Apr 18, 2010 3:05 am

Pretty much.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Escapist on a plate

Postby NaoWhut » Sun Apr 18, 2010 3:31 am

yes but then every little griefer will
build their walls in layers so it takes
5 days to get someone back for taking
your milk, and trust me, i hate having
to tear down walls to get a kill.

Especially when there are more than
1 layers...


Maybe if i could build a ballista on the
spot and not have to wait a day for it
to be seen, destroyed, and another
layer of wall built?

Please don't make defenses perfect...
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Re: Escapist on a plate

Postby kLauE » Sun Apr 18, 2010 3:34 am

April Seventeenth...

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Re: Escapist on a plate

Postby Prosperine » Sun Apr 18, 2010 3:54 am

NaoWhut wrote:yes but then every little griefer will
build their walls in layers so it takes
5 days to get someone back for taking
your milk, and trust me, i hate having
to tear down walls to get a kill.

Especially when there are more than
1 layers...


Maybe if i could build a ballista on the
spot and not have to wait a day for it
to be seen, destroyed, and another
layer of wall built?

Please don't make defenses perfect...


That's kind of what extra layers of wall are meant for.. Why build another layer if conferred no benefit?
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Re: Escapist on a plate

Postby Cookie » Sun Apr 18, 2010 4:08 am

Potjeh wrote: IMO it should be impossible to break walls without siege equipment, period.


NaoWhut wrote:yes but then every little griefer will
build their walls in layers so it takes
5 days to get someone back for taking
your milk, and trust me, i hate having
to tear down walls to get a kill.

Especially when there are more than
1 layers...


Maybe if i could build a ballista on the
spot and not have to wait a day for it
to be seen, destroyed, and another
layer of wall built?

Please don't make defenses perfect...


It seems to me that one of the imbalances of this game is that it is far, far, far easier for a griefer to break through a wall and harm a peaceful player than it is for a previously peaceful player to break through a wall and even things up with the griefer. Griefers put all their efforts into finding ways to get at peaceful players whereas peaceful players mostly put all their efforts into being peaceful. Putting a massive amount of effort into defense evens things up for the peaceful players, but doing so takes playing time away from the stuff they really want to do.

The walls in the game are making things more unbalanced rather than less so. They are far more use to the griefers to protect their hearth fires than they are to the peaceful players. Is there anyway to lower the protection given to hearth fires? For example, suppose we made another option to get at off-line raiders using crime scents. You used to be able to summon them at RoB (although only if they had no hearth fire). Could there be more summoning options?

One way this could be done is to make a town authority object, "Bench" This would be like the legal bench refered to in the phrase "Court of Queen's Bench" or "the judge's bench". If the Bench is supplied with scents and touched simultaneously by five rangers whose combined exploration is higher than the raider's stealth, the raider is then summoned. Make it interesting. He is summoned whether or not he is on-line. This means he has a chance to defend himself by arms or try to talk his way out. But it also means that given enough organization and determination, five mid-level players have a chance to face a much higher level opponent on their own terms which at the moment they definitely do not.

(I suggest this being a town authority object rather than a village authority object since I understand that is a direction the game is ultimately supposed to go.)
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Re: Escapist on a plate

Postby Xanthic » Sun Apr 18, 2010 4:11 am

  Yeah, while you're concerned about getting someone back for taking your milk we're talking about preventative measures to stop it from happening in the first place. It's at least a bit more encouraging to hear just how difficult, and few it is that can smash down pallisades without a ram, though I do really feel that it ought to take a ram regardless.
  Sorry NaoWhut, just think that regardless of how strong, one dude with a pickaxe would take forever to bring down pallisades. (Especially in the realm of real.)

Prosperine wrote:Ah I have a way this could fit into the game a flag/debuff could be given and if their character is killed in that time then they loss lp, so if someone ransacked an entire village while they were asleep but he gets caught and killed he could lose 50% of his lp and only revive with 25% of what he had before or something like that

As well as the minimap not pointing out player stuff unless they have seen it before or something like that.


  Unfortunately that would just encourage them to loot, retreat inside their own pallisades and wait for the timer to retreat. Also, as it stands you can still retaliate to someone that has ransacked a village, but that same enemy pallisade problem exists.
If rules were meant to be broken we would have called them ribs instead.
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Re: Escapist on a plate

Postby test1 » Sun Apr 18, 2010 4:14 am

i tracked the scent and found 2 guys online. I attempted to kill them but got stuck on claim lines etc when trying to chase (you would think turning on criminal acts would let you freely cross them instead of temp stopping you). so that was pretty much a failure of an attempt. i know where they live though. while he was sititng in his boat i told them they had to give you back your stuff or else i would come back for them. he tried to blame it on some other guy, but my scent was pointing directly at his face. See if they messaged you at all, i told them to read this topic.
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Re: Escapist on a plate

Postby kLauE » Sun Apr 18, 2010 4:14 am

Avu wrote:Just to put it out there. People can break palisades without using rams now. Just so you know and not get surprised...


damn this guy is so strong. he use his macro 24/7... hes a real skilled gaymer

E: OH NOEZ THIS SYSTEM FIXES NOTHING KLAUE SHOULD DROP HIS ARMOR OFF TO BE ALL SPORTSMANLIKE!? lol avu u are such a fool... grind ur stats up with ur macro. u should stop to use ur macro to be all sportsmanlike haha.
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