NOOBY93 wrote:probably look like trash and take way too much time
There are other algorithms I'd write before that one.
In total we're talking about a task -- creating skeletons -- which is fairly complex to describe, but relatively fast to actually perform, and which will only need to be performed around, idk 50-100 times total, depending of course on how many skeletons we want to add. There is very little genereality in the operation, as it is an artistic decision what to include from the live animal in terms of bone details such as horns and antlers and whatever, that any sort of script to perform the operation would have to be modified per animal to the point where it's practically hand made anyway. The walrus, for example, has the flipperbone added into it, which is an entirely unique specification not shared with any other animal. I also do a lot of little vertex adjustments and sculpts to fit bone details together, and to place the skeleton decently agains the ground and such, and none of that lends itself well to a general implementation.