Game Development: Magnifying Cook

Announcements about major changes in Haven & Hearth.

Game Development: Magnifying Cook

Postby jorb » Tue Jul 24, 2018 12:12 am

We've been developing, and here's what's new.

Image

New Implementations
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  • Added "Magnifying Glass", curiosity. Suggested here.
  • You may now draw water from deep tiles next to you.
  • Added skeletons to Billies, Nannies, Kids and Wildgoat.

Credos
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  • Cook: They say a watched pot never boils, and without you ever really noticing it, up until now, the pot of your mind unwatched has slowly stirred up into a hearthy broth of new ideas and impulses, threatening now in stormy boiling to blow the lid clean off entirely. You take no greater pleasure in life than from cooking; from combining the myriad ingredients of game and fowl and fish alike, into new creations, the one more dazzling and fantastical on the tongue than the next, and you have perhaps even begun developing a bit of a reputation for your work with knife and ladle. The blood of the first Hearthling was made from red clay, boiled in water, and seasoned with the breath of life, by the Old Gods. Stirring the Cook's Pot promises...
    • Increased speed when cooking.
    • Constitution +15
    • Quality bonus when cooking.
    • Cooking +30
    • Chance to double the output when cooking.
  • Image
  • Cook depends on Farmer and Hunter.

Small Fixes
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  • May have fixed a bug by which livestock would sometimes become unlikely to reproduce.
  • Fixed a bug by which vines could spread to claimed tiles.
  • Fixed a bug by which items would sometimes not decay properly in caves.
  • Added a slight drift to anchored Knarrs. They will stay near the spot they were parked at, but may drift slightly.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Frog Prince", suggested here.

Store Description wrote:Image$10 Never did you look more eminently kissable, than when you donned this crowned amphibian!


All Gold & Silver subscribers have been awarded the Frog Prince, free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Magnifying Cook

Postby Spin2Win » Tue Jul 24, 2018 12:13 am

oh my
I know what it’s like to lose. To feel so desperately that you’re right, yet to fail nonetheless. Dread it. Run from it. Destiny still arrives. Or should I say, I have.
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Re: Game Development: Magnifying Cook

Postby Hose » Tue Jul 24, 2018 12:13 am

Das some good shit bro
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Re: Game Development: Magnifying Cook

Postby Ants » Tue Jul 24, 2018 12:14 am

Wait, cave decay was a thing? I thought things never decayed in caves.
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Re: Game Development: Magnifying Cook

Postby Onep » Tue Jul 24, 2018 12:14 am

Ooh a frog hat. NOICE.
Also dank creedo
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Magnifying Cook

Postby Redlaw » Tue Jul 24, 2018 12:15 am

A wonderful Update, really wonderful.
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Re: Game Development: Magnifying Cook

Postby Kuddie » Tue Jul 24, 2018 12:16 am

jorb wrote:We've been developing, and here's what's new.

[*] You may now draw water from deep tiles next to you.



Was just sitting here thinking I should be able to do this. Nice!
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Re: Game Development: Magnifying Cook

Postby kitty629 » Tue Jul 24, 2018 12:16 am

Sweet!
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Re: Game Development: Magnifying Cook

Postby ChildhoodObesity » Tue Jul 24, 2018 12:16 am

Added a slight drift to anchored Knarrs. They will stay near the spot they were parked at, but may drift slightly.


hohohoho u motherfukr!!!!!
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Re: Game Development: Magnifying Cook

Postby Omnipotent » Tue Jul 24, 2018 12:17 am

Awesome!

Quick question about the Cook credo... Does, "Chance to double the output when cooking" also count for mussels (and pearls)?
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