Ants wrote:Wait, cave decay was a thing? I thought things never decayed in caves.
Not for objects. Items -- branches &c still decay away.
Ants wrote:Wait, cave decay was a thing? I thought things never decayed in caves.
ChildhoodObesity wrote:Added a slight drift to anchored Knarrs. They will stay near the spot they were parked at, but may drift slightly.
hohohoho u motherfukr!!!!!
jorb wrote:[*] You may now draw water from deep tiles next to you.
Enjoy!
boreial wrote:I assume this also applies to Knarrs that are Docked?
jorb wrote:[*] Chance to double the output when cooking.[/list]
MrBunzy wrote:jorb wrote:[*] Chance to double the output when cooking.[/list]
What exactly counts as "cooking"? Anything craft-able in the food menu or is it more specific?
Reyajh wrote:jorb wrote:[*] You may now draw water from deep tiles next to you.
Enjoy!
Awesome!!!
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
jorb wrote:MrBunzy wrote:jorb wrote:[*] Chance to double the output when cooking.[/list]
What exactly counts as "cooking"? Anything craft-able in the food menu or is it more specific?
Crafted food, indeed.
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