ChildhoodObesity wrote:
slight drift btw
fucking beautiful.
ChildhoodObesity wrote:
slight drift btw
Artemiswhb wrote:Does that include ingredients like rennet and butter?
jorb wrote:Ants wrote:Wait, cave decay was a thing? I thought things never decayed in caves.
Not for objects. Items -- branches &c still decay away.
Ants wrote:jorb wrote:Ants wrote:Wait, cave decay was a thing? I thought things never decayed in caves.
Not for objects. Items -- branches &c still decay away.
Ah, good. Please don't make objects decay in caves for a while! And if you do, please make the decay slower the deeper you go. It's nice to be able to mine out huge storage houses and build fancy buildings where you know it won't decay even if you leave the game.
Dakkan wrote:That's a good idea for eventual cave decay, the deeper you are the slower the decay.
loftar wrote:Dakkan wrote:That's a good idea for eventual cave decay, the deeper you are the slower the decay.
While that does seem kind of reasonable, I also think that caves should be less and less hospitable the deeper they go. I've generally considered such things as 1) not being able to Travel to Hearth from lower cave levels, 2) not being able to log out from even lower cave levels and/or 3) turning off permadeath protection from lower cave levels. It has mostly been Jorb holding me back from it.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
loftar wrote:Dakkan wrote:That's a good idea for eventual cave decay, the deeper you are the slower the decay.
While that does seem kind of reasonable, I also think that caves should be less and less hospitable the deeper they go. I've generally considered such things as 1) not being able to Travel to Hearth from lower cave levels, 2) not being able to log out from even lower cave levels and/or 3) turning off permadeath protection from lower cave levels (possibly having Cave Hermit restore some of these). It has mostly been Jorb holding me back from it.
Dakkan wrote:not arbitrary limitations
loftar wrote:Dakkan wrote:That's a good idea for eventual cave decay, the deeper you are the slower the decay.
While that does seem kind of reasonable, I also think that caves should be less and less hospitable the deeper they go. I've generally considered such things as 1) not being able to Travel to Hearth from lower cave levels, 2) not being able to log out from even lower cave levels and/or 3) turning off permadeath protection from lower cave levels (possibly having Cave Hermit restore some of these). It has mostly been Jorb holding me back from it.
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