Agree with Enjoyment.
Low level mines in their current implementation is not worth so mutch risk.
Anyway, you can add even more levels with more unique goods, more danger. 5 level system is pretty old.
Jalpha wrote:>Jorb ignores the C&I post about barrel racks
loftar wrote:Dakkan wrote:That's a good idea for eventual cave decay, the deeper you are the slower the decay.
While that does seem kind of reasonable, I also think that caves should be less and less hospitable the deeper they go. I've generally considered such things as 1) not being able to Travel to Hearth from lower cave levels, 2) not being able to log out from even lower cave levels and/or 3) turning off permadeath protection from lower cave levels (possibly having Cave Hermit restore some of these). It has mostly been Jorb holding me back from it.
- May have fixed a bug by which livestock would sometimes become unlikely to reproduce.
fallout wrote:
- May have fixed a bug by which livestock would sometimes become unlikely to reproduce.
That's one happy bull right ther, bedded 8 females after a month long hiatus
shubla wrote:There should be chance for bulls to be impotent, causing inability to do such things.
shubla wrote:fallout wrote:
- May have fixed a bug by which livestock would sometimes become unlikely to reproduce.
That's one happy bull right ther, bedded 8 females after a month long hiatus
There should be chance for bulls to be impotent, causing inability to do such things.
- Added a slight drift to anchored Knarrs. They will stay near the spot they were parked at, but may drift slightly.
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