Game Development: Wish upon a Star

Announcements about major changes in Haven & Hearth.

Game Development: Wish upon a Star

Postby jorb » Tue Aug 21, 2018 12:17 am

We've been developing, and here's what's new.

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New Implementations
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  • Added Falling Stars. Every once in a while a star will be knocked loose from the firmament of the Hearth, and begin hurtling towards it. Hearthlings are informed of falling stars by an event notification. While a star is falling, and if it is night time, you may use a new Hearth Magic, "Star Gaze" to get a tracking indicator, pointing, with some randomness, at a likely crash site for the star.
  • A falling star will be glowing red hot for some time after impact, during which time it can't be touched. Once it has cooled off, however, you may harvest a new mineral "Meteorite" from it. Metorite is an ore.
  • Falling stars are gentle creatures, and avoid landing on claims.
  • Added three distinct cave fishes. Will add more.
  • Added a skeleton for Beavers.

Key Fixes
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  • Stats are no longer relevant for maneuvers, and the effects of maneuvers are always constant. This reverses a controversial change to maneuvers that we had made here.
  • Added a Purchase History sub-page to the "Account" page on the website. You can now view your entire purchase history there, if you have one.

Small Fixes
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  • Truffle spawn values no longer accidentally left in debug mode, and are now set to some sort of sane value.
  • Fixed a typo in the Ancient Windthrow event text.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Sun Visor".

Store Description wrote:Image$10 Don't be a beach bum this season, and instead bring this sense of timeless style to the sun and surf!


All Gold subscribers have been awarded the Sun Visor, free of charge.

In the Pipe
-----------------------

Enjoy!
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Re: Game Development: Wish upon a Star

Postby Vigilance » Tue Aug 21, 2018 12:17 am

i wished upon a falling star for an infinite world and i got it! thanks jorb!
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Re: Game Development: Wish upon a Star

Postby Hose » Tue Aug 21, 2018 12:17 am

Issa gud update.
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Re: Game Development: Wish upon a Star

Postby Dakkan » Tue Aug 21, 2018 12:19 am

Woah, cave fishes!
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Re: Game Development: Wish upon a Star

Postby Ants » Tue Aug 21, 2018 12:20 am

Does everyone online get the notification when a star falls? Or do you have to be close to the landing site? If everyone gets it, I predict that strong players will show up with bay12s and kill everyone who comes near the meteors. This is gonna cause some bloodbaths :D

As things are this is only going to benefit titans, but meteor hunting is going to be really fun when the fighting system is fixed.
Last edited by Ants on Tue Aug 21, 2018 12:39 am, edited 5 times in total.
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Re: Game Development: Wish upon a Star

Postby Clovery » Tue Aug 21, 2018 12:20 am

how about cat ears as a hat? :<
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Re: Game Development: Wish upon a Star

Postby Redlaw » Tue Aug 21, 2018 12:20 am

Nice little update you have here.
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Re: Game Development: Wish upon a Star

Postby Zentetsuken » Tue Aug 21, 2018 12:21 am

make it so if a meteorite hits an animal or a player they die instantly but respawn as a crazy alien symbiote version of themselves
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Re: Game Development: Wish upon a Star

Postby Ants » Tue Aug 21, 2018 12:21 am

Clovery wrote:how about cat ears as a hat? :<

How about just a cat?
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When dropped on the ground or put in a display stand it would take a napping kitty form.
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Last edited by Ants on Tue Aug 21, 2018 12:23 am, edited 1 time in total.
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Re: Game Development: Wish upon a Star

Postby neeco » Tue Aug 21, 2018 12:21 am

Can a star land on a player?

New metal = new gear? Time to go make me a meteorite battle-hammer.
Last edited by neeco on Tue Aug 21, 2018 12:22 am, edited 1 time in total.
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