Ardennesss wrote:Fair point. Why is there a particular reason everything can't just change over to ingame time for consistency of conversion?
Well, as I said above, some things are actually specified in terms of real time, so it seems to make sense to present them that way. I guess you could argue for forgoing that just for the sake of consistency, and that's not necessarily a bad point. I guess my main problem with it is that, since the real-to-ingame time factor isn't exactly 3, but 3.29, those times would be just... ugly. For instance, realm challenges take two real-time hours, which would then be presented as 6:34:48, a completely unacceptably un-numerological value.
I'unno. Probably the fix that would make the most sense would indeed be to discard the hypothetical scenario above, remove in-game time and just present everything as real time. Arguably, my main problem with doing so isn't even discarding the hypothetical expedition scenario, but just that I like, and am quite attached to,the idea that the in-game day/night-cycle is specified in terms of 24 in-game hours. If you just give me a few months, I might be able to cry myself out of the illusion that I can have nice things. ;_;