Game Development: Fish in Murky Waters

Announcements about major changes in Haven & Hearth.

Game Development: Fish in Murky Waters

Postby jorb » Tue Sep 04, 2018 12:30 am

We've been developing, and here's what's new.

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New Implementations
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  • Added support for treatments to treat wounds without removing the treated wound as an immediate consequence of doing so. This will allow us to preserve the underlying wound type behind a particular treatment, which will be useful for a variety of fun(tm) interactions between wounds and treatments. As this requires a client update to work, we have been gracious enough to hold off pushing it until next week, to give you custom client junkies a bit of time to prepare.
  • Added the ability to spitroast fishes.
  • Added scales to Cave Anglers. They can now be skinned.
  • Added a skeleton to Cave Anglers.
  • Added "Lamp Stalk", herb growing in cave waters, looks surprisingly a lot like cave angler stalks.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Bee Hat", which you can see me make here.

Store Description wrote:Image$10 Don't bee a wallflower and mizzz out on the beezzzt deal thizzz week!


All Gold subscribers have been awarded the Bee Hat, free of charge.

In the Pipe
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Custom client makers, MERGE & UPDATE YOUR CUSTOM CLIENT COD3Z... if you do not want your client to be left out in the cold next week.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Fish in Murky Waters

Postby Hose » Tue Sep 04, 2018 12:30 am

Noice dude noice.
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Re: Game Development: Fish in Murky Waters

Postby Dakkan » Tue Sep 04, 2018 12:31 am

jorb wrote:[*] Added "Lamp Stalk", herb growing in cave waters, looks surprisingly a lot like cave angler stalks.


Nice!
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Re: Game Development: Fish in Murky Waters

Postby Scilly_guy » Tue Sep 04, 2018 12:32 am

Pick ALL the Lamp Stalks
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Re: Game Development: Fish in Murky Waters

Postby jordancoles » Tue Sep 04, 2018 12:34 am

Added the ability to spitroast fishes.

This is actually really good

Spitroast q will raise the q of the end result. Some fish can actually be gud to eat now, maybe.
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Re: Game Development: Fish in Murky Waters

Postby Matheusmk » Tue Sep 04, 2018 12:34 am

Well, r.i.p Amber client users.
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Re: Game Development: Fish in Murky Waters

Postby Ants » Tue Sep 04, 2018 12:35 am

What can you do with lamp stalks and cave angler scales?

And how long until we get a cave angler cape or scale armor?
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Re: Game Development: Fish in Murky Waters

Postby NoBizd » Tue Sep 04, 2018 12:41 am

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Hurray! Again useless curio! :|
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Re: Game Development: Fish in Murky Waters

Postby Ants » Tue Sep 04, 2018 12:42 am

NoBizd wrote:Image
Hurray! Again useless curio! :|

Oh wow that's a shit curio. I guess the stalks' main purpose is to add atmosphere to the caves rather than being actually useful.
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Re: Game Development: Fish in Murky Waters

Postby Ardennesss » Tue Sep 04, 2018 1:05 am

Matheusmk wrote:Well, r.i.p Amber client users.

Already merged changes on mine. ;)

jorb wrote:Added support for treatments to treat wounds without removing the treated wound as an immediate consequence of doing so. This will allow us to preserve the underlying wound type behind a particular treatment, which will be useful for a variety of fun(tm) interactions between wounds and treatments.

Can't wait to see what new fresh hell you're forcing on your player-base this time.
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