Game Development: Louse Bites

Announcements about major changes in Haven & Hearth.

Game Development: Louse Bites

Postby jorb » Mon Sep 10, 2018 11:57 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added a new system for wounds and their treatments. Treatments, as a general rule, no longer consume wounds and replace them entirely with a treatment effect, but rather add a treatment effect to wound, leaving it intact "underneath". This has a number of implications.
    • Wounds will still, even when treated, count and be relevant for combinations to new and more severe wounds when you receive new wounds from taking damage. They will also retain negative effects during treatment.
    • Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.
    • Most treatments have been reworked in some way to fit into this new system. Their effects may differ from what they have been historically. Concussion, for example, now splits into multiple wounds, each of which can have a cold compress applied.
    • Existing treatment wounds will disappear as soon as the server has a chance to tick them.
    • There is only a very mild ambition here to make wounds nastier than they have been. We're not exactly sure how much this changes, so hold off on the real raeg until we have a chance to iterate on your feedback.
  • Added "Cave Louse", creature.
  • Added a skeleton to Bears.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Saucepan Hat".

Store Description wrote:Image$10 If you've ever felt the need to boil your brain in a saucepan, here's your chance!


All Gold & Silver subscribers have been awarded the Saucepan Hat, free of charge.

In the Pipe
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UPDATE YOUR CLIENTS... if you want the wound lists to display decently.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Louse Bites

Postby maze » Mon Sep 10, 2018 11:57 pm

WOW!!! first
WARNING! MY ENGISH SUCKS.
game ideas
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Re: Game Development: Louse Bites

Postby Salad » Mon Sep 10, 2018 11:58 pm

Gross
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Re: Game Development: Louse Bites

Postby KwonChiMin » Tue Sep 11, 2018 12:00 am

So if Concussion splits into different wounds, does this means that hearthlings have multiple nerve centers and basically are not mammals but some kind of weird worms?
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Re: Game Development: Louse Bites

Postby Redlaw » Tue Sep 11, 2018 12:00 am

big ass bugs in the caves... well not a massive ant or anything, but something common in kids hair lol
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Re: Game Development: Louse Bites

Postby Aceb » Tue Sep 11, 2018 12:00 am

Finally bears skeletons <3


I'm so afraid what wounds will do now to us...

https://youtu.be/yfEytQi6Jco?t=8s
A quest for a hat. - W10
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Haven't spawned yet
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Re: Game Development: Louse Bites

Postby Chebermech » Tue Sep 11, 2018 12:02 am

Aceb wrote:Finally bears skeletons <3


I'm so afraid what wounds will do now to us...

https://youtu.be/yfEytQi6Jco?t=8s


you're not the only one who's afraid!
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Re: Game Development: Louse Bites

Postby Artemiswhb » Tue Sep 11, 2018 12:03 am

Can't apply medicine to wounds?
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Re: Game Development: Louse Bites

Postby loftar » Tue Sep 11, 2018 12:04 am

Artemiswhb wrote:Can't apply medicine to wounds?

At all, or some specific one? All the ones I tested worked, but it's possible I might have made a mistake in some specific interaction.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Louse Bites

Postby Artemiswhb » Tue Sep 11, 2018 12:05 am

loftar wrote:
Artemiswhb wrote:Can't apply medicine to wounds?

At all, or some specific one? All the ones I tested worked, but it's possible I might have made a mistake in some specific interaction.

Kelp cream on beestings
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