Wrought Iron

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Wrought Iron

Postby magisticus » Mon Oct 09, 2017 9:41 pm

I assume that the cycling of metal has been left possible because the Devs don't entirely dislike it as a concept. It makes sense also to me that with some effort you should be able to refine and improve the quality of metal and reasonable that some people might wish to specialise in this.

However, I find it irksome that the best way to achieve this involves having an alt with no metalworking skills and just a load of strength and smithing, you would think that having skills should improve your chances of achieving something, particularly when, whether by design or not, the objective in question has such a significant bearing on qualities in the game.

I would suggest to rectify this situation that you either create another crafting process to 'refine cast iron' as an alternative to 'wrought iron' which would remove the influences of the metal working skill tree in the liklihood of producing wrought or cast; Or, allow wrought iron to be returned to the finery forge in the same way as cast iron.

(I appreciate that this subject has come up before, but previous threads are a bit old and messy)
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Re: Wrought Iron

Postby DDDsDD999 » Mon Oct 09, 2017 10:03 pm

Agreed. Having incentives to use shitty things is pretty counter-intuitive and ugly gameplay-wise.
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Re: Wrought Iron

Postby azrid » Mon Oct 09, 2017 10:28 pm

There needs to be a toggle for metal skills.
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Re: Wrought Iron

Postby LadyGoo » Tue Oct 10, 2017 9:00 am

IMHO, the metal-working should be completed by:
- let us melt the n-bars and improve the quality slightly (depends on the smelter used, and the crafter's skills/lore);
- let us melt the cutlery and the symbel items back into bars (maybe low q. but still useful for some tech. stuff like mine supports): https://www.youtube.com/watch?v=a8Pn4fN1Bo8
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Re: Wrought Iron

Postby Granger » Mon Sep 17, 2018 11:14 am

While I agree that needing an alt to spiral metal is silly...
the better approach is to remove this completely as it destroys game balance through unbound increase in metal quality.
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Re: Wrought Iron

Postby Ardennesss » Mon Sep 17, 2018 12:18 pm

Granger wrote:While I agree that needing an alt to spiral metal is silly...
the better approach is to remove this completely as it destroys game balance through unbound increase in metal quality.

Your quarrel is with spiral bots, not the spiraling process itself. Wanting to remove spiraling because it causes unbound increases in metal quality is like wanting to remove food because it causes unbound increases in player stats. The issue is not the process, it's the scale on which it's done. When you have a large layout and a bot dedicated to spiraling 24/7 with an infinite input of cast iron, yeah, it's broken.
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Re: Wrought Iron

Postby Granger » Mon Sep 17, 2018 1:12 pm

Ardennesss wrote:
Granger wrote:While I agree that needing an alt to spiral metal is silly...
the better approach is to remove this completely as it destroys game balance through unbound increase in metal quality.

Your quarrel is with spiral bots, not the spiraling process itself. Wanting to remove spiraling because it causes unbound increases in metal quality is like wanting to remove food because it causes unbound increases in player stats. The issue is not the process, it's the scale on which it's done. When you have a large layout and a bot dedicated to spiraling 24/7 with an infinite input of cast iron, yeah, it's broken.


You have that wrong, I see the process itself (enabling boundless increase of metal quality) as the problem.
People speeding it up with bots is only making it more problematic and visible.
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Re: Wrought Iron

Postby ctopolon4 » Mon Sep 17, 2018 10:27 pm

just add water into metal spiral, and remove crit from wrought iron. only wood, water and clay only hardcore
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Re: Wrought Iron

Postby Granger » Mon Sep 17, 2018 10:35 pm

ctopolon4 wrote:just add water into metal spiral, and remove crit from wrought iron. only wood, water and clay only hardcore


Fine with me - as long as the spiral on trees dies with it, together with endless crop increase.

Oh, and in case the hammer+anvil are turned into a hardcap.
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Re: Wrought Iron

Postby Dakkan » Mon Sep 17, 2018 11:03 pm

Granger wrote:
ctopolon4 wrote:just add water into metal spiral, and remove crit from wrought iron. only wood, water and clay only hardcore


Fine with me - as long as the spiral on trees dies with it, together with endless crop increase.

Oh, and in case the hammer+anvil are turned into a hardcap.


You seem determined to ruin/end the game for many people. Most, no, all of the people who still play with me do so for the quality grind.
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