bitza wrote:or, you could do opposed satiations, for example, when i eat something that makes my vegetable satiation go down by 2%, my meat satiation goes back up by 2%. pair all satiations like this and that much more thought is required into what players eat.
I kind of like this idea. I generally don't like satiations as it only adds unneeded complexity. With the current system, you're floundering trying to keep things balanced until you hit a break point, then the whole system is actually a tool to prop up even more FEP gains. Simply removing satiations and the "hunger bonus" would eliminate a pretty decent sized chunk of the inflated stats we currently see.
Thus, at best, they're a noob trap, and something that drives potential players away from the game. At worst, it's a means to take a system that has worked in the past reasonably well and break it, and drives existing players away from the game.