Game Development: Petrified Reindeer

Announcements about major changes in Haven & Hearth.

Game Development: Petrified Reindeer

Postby jorb » Mon Oct 01, 2018 11:31 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • Added Reindeer skeleton.
  • Added one new cave fish.
  • Added one new experience.
  • Added stockpiles for everything, infinite capacity... or at least for Petrified Seashells.
  • Added new wounds: "Allergic Reaction", "Nettle Burn".

Small Fixes
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  • Fixed a terrain border problem with water tiles in beaver dungeons always having walls.
  • Added a terrain object for "Lamp Stalk".
  • Material accounts for fresh hides should now say "Fresh Hide", rather than "Rabbit Fur", or some shit like that.
  • Material accounts for Rabbit Does should no longer say "Rabbit Buck".
  • Chasm Conch should now accept peace when huddled inside its shell. Some other minor changes as well.
  • Made it so that, when bandying, if one person walks away from the bandy interaction, the other person will still get to keep the bandy inventory open until he/she him/herself moves. Noticed when streaming.
  • Fixed a small bug when bandying leashes.
  • Fixed a small typo in the Kelp Cream description.
  • Added a stockpile for petrified seashells. Suggested here among other places.
  • Waybroad and Royal Toadstools can now be put in a wicker picker. Suggested here.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Bossa Nova Red".

Store Description wrote:Image$10 Go gently into the night, don a flame of soot and crimson, and let the music ride you.


All Gold subscribers have been awarded the Bossa Nova Red, free of charge.

In the Pipe
-----------------------

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Petrified Reindeer

Postby shubla » Mon Oct 01, 2018 11:31 pm

cool beans
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http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Petrified Reindeer

Postby Ants » Mon Oct 01, 2018 11:32 pm

But how long until we can stockpile mushrooms??? :cry:
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Re: Game Development: Petrified Reindeer

Postby Redlaw » Mon Oct 01, 2018 11:32 pm

Over all this looks like a good update.
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Re: Game Development: Petrified Reindeer

Postby Enjoyment » Mon Oct 01, 2018 11:33 pm

nice hotfix
English is neither my native lang, nor my best side...
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Re: Game Development: Petrified Reindeer

Postby kitty629 » Mon Oct 01, 2018 11:33 pm

Nice thank you!
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Re: Game Development: Petrified Reindeer

Postby Morrighan » Mon Oct 01, 2018 11:34 pm

Now I get to have allergies in game too? LMAO!
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Re: Game Development: Petrified Reindeer

Postby shubla » Mon Oct 01, 2018 11:35 pm

Ants wrote:But how long until we can stockpile mushrooms??? :cry:

I think mushrooms would spoil if stockpiled
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Petrified Reindeer

Postby Lunarius_Haberdash » Mon Oct 01, 2018 11:35 pm

Wow, AND Nettle Burn? I can't believe I didn't suggest that.
+1 for more wounds! :D
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Re: Game Development: Petrified Reindeer

Postby LostJustice » Mon Oct 01, 2018 11:38 pm

Allergic Reaction? How does that exactly work? I don't want to eat a peanut and lose my character.
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