Game is awesome and was developed and balanced so much since W6 (last time I played before)!
I am playing during month and noticed some misses:
A.
Few forageable items can`t be stored in wicker-picker.
Like: royal toadstools, waybroads (even mussles, cuz we collect tons of them).
I think, any small collectable things like plants, or fibers, or peppercorns and peapods should be stored in special containers like this basket.
And why tea leaves can be kept with wicker picker only fresh? C`mon! Let me hold green tee there, at least. And black tea in the special metal/wooden container. I am making 50—80 litres of tea at once.
B.
Buchering and spitroasting. It looks weird and odd, when i must use full corpse even without skinning.
I hope it will be reworked same way like small animals do.
Also there should be complex actions and buttons in round menu like:
Skin only
Clear (skin + clean entrails/intestines etc)
Full butcher (from skin to bones)
Additional repetative clicking is annoing, especially when you need to butcher 20 hens or 5 calves.
That is why we love Amber client: it reduces unnecessary clicks a lot!
C.
It is ok, when character do not interrupt walking, when he start to drink. But looks a bit strange, when he drinking and continue mining…
So in general: more optimizing here and there. Wheelbarrows are great for example! Very-very handy! And i want to see something like this for tea/peper
D.
One barrel can hold 100 kg of flour and but 1000 grains of wheatplant (1000 kg). Its a bit odd when grains have density like lead. I think it because barrel use «units» instead liters/kilograms.