Game Development: Moths in the Dill

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Moths in the Dill

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added a new optional input type "Spices". Kvann, ground pepper, chives, and laurel leaves all count as spices. Spices spice up various, selected, recipes.
  • Added "Dill", spice.
  • Added "Cave Moth", small creature.
  • Added "Cave Louse Leg", snackbite.
Key Fixes
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  • You may now move your claim pole on a plot of land by simply building a new one. Suggested here.
  • If you kill an enemy, and have other fighting relations, you will automatically engage the next closest enemy.
Small Fixes
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  • Fixed a bug with horses not starving when mounted.
  • Nettle burns now boost your survival by one. The sideffects of this wound are now entirely positive.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Dustman's Stovepipe".
Store Description wrote:Image$10 You'll look like you've swept a lifetime of streets, earning, and looking like, millions in lost change.
All Gold & Silver subscribers have been awarded the Dustman's Stovepipe, free of charge.

In the Pipe
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  • The community lost a highly valued member recently, with the passing of David "Onep" Sharp. Our thoughts and prayers are with his friends and family, and, in light of his tireless campaign for that very purpose, he has been created a moderator. I expect all his decisions as a moderator to be wise, and equal in measure of both justice and mercy. Till we meet again.
  • The main dev focus is the client rendering rewrite, and patches will be small until that has been completed.
  • Time to... like us on Facebook?
UPDATE YOUR CLIENTS... if you want to see optional ingredients as optional.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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maze
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Location: Canada

Re: Game Development: Moths in the Dill

Post by maze »

more cave stuff...yay?
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Stoltz
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Re: Game Development: Moths in the Dill

Post by Stoltz »

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Last edited by Stoltz on Tue Apr 23, 2024 10:35 am, edited 2 times in total.
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hushpuppi3
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Re: Game Development: Moths in the Dill

Post by hushpuppi3 »

Spicy update
Image
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Redlaw
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Re: Game Development: Moths in the Dill

Post by Redlaw »

Lovely update, SPICES
mesqalin1
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Re: Game Development: Moths in the Dill

Post by mesqalin1 »

Nice update! 8-)
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blinx
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Re: Game Development: Moths in the Dill

Post by blinx »

Love!
Zebula
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Joined: Tue Oct 09, 2018 2:03 am

Re: Game Development: Moths in the Dill

Post by Zebula »

Lol. Few days ago i thought about spices.
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Aceb
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Re: Game Development: Moths in the Dill

Post by Aceb »

Nettle burn fix looks cool, just hope it doesn't go to the other end now. YAY for claim moving.

Cave moth... dunno why I was more excited for this until I find it out quickly. :c
but yay, more alive underground...
A quest for a hat. - W10
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Haven't spawned yet
Zebukin
Posts: 40
Joined: Mon Jun 03, 2013 8:21 pm

Re: Game Development: Moths in the Dill

Post by Zebukin »

It seems, spicy update need more hot (hotfix).
The same with Vanilla and Amber.
https://ibb.co/i0EGr9
Description was «Milk Sheep»
And title was «Cupboard»

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