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DatSheep
- Posts: 540
- Joined: Thu Mar 22, 2018 2:24 am
- Location: A gay place with gay people yes
Re: Game Development: Dressing Beeswarm
Eh, I get the logic of it but yeah, should be shortened if possible
Something died in my basement and gave me rubella
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Dressing Beeswarm
Will look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Gerdgen
- Posts: 39
- Joined: Fri Nov 09, 2018 5:59 pm
Re: Game Development: Dressing Beeswarm
Leave the axe at home, yeah?jorb wrote:Will look at it.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Dressing Beeswarm
Woo, awesome update! Can we get unnatural hair colors sometimes? It could be related to magic in some way or we could just use the same pigments we use for paint.
❤Haven's most kawaii retarded ethot karen❤


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DoctorViper
- Posts: 43
- Joined: Thu Aug 24, 2017 1:28 am
Re: Game Development: Dressing Beeswarm
https://youtu.be/nwgbfriHWt8not_a_cat wrote:It looks like there is a little "typo" here here
If you have nothing to make, then maybe it is still something. Why? Because you possess the idea that you wish to make something from nothing.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Dressing Beeswarm
I lol'd.DoctorViper wrote:https://youtu.be/nwgbfriHWt8not_a_cat wrote:It looks like there is a little "typo" here here
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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thesourceofsadness
- Posts: 109
- Joined: Mon May 25, 2015 10:13 pm
Re: Game Development: Dressing Beeswarm
+1 to this.Myrgard wrote:Why? That would be a great idea, add a slow hair growth, say one stage a week or two and than people will have the option to either shave, style their hair or just go the unkempt viking style.loftar wrote: No, we decided against that since it seemed decay-like in a bad way. Rather, the amount of grown hair accumulates invisibly, and you can simply use it when it's enough. Muh immersion, I know.
Really - why? Looks cool to me. Add it, please.
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solexi
- Posts: 22
- Joined: Sun Feb 26, 2012 9:02 am
Re: Game Development: Dressing Beeswarm
Do we really need this so much? It's just another thing which can possibly slow down progress on stuff which are much more important. I feel that it's not gonna be the easiest thing to achieve and I would much rather see devs work on stuff that really need a change.thesourceofsadness wrote:+1 to this.Myrgard wrote:Why? That would be a great idea, add a slow hair growth, say one stage a week or two and than people will have the option to either shave, style their hair or just go the unkempt viking style.loftar wrote: No, we decided against that since it seemed decay-like in a bad way. Rather, the amount of grown hair accumulates invisibly, and you can simply use it when it's enough. Muh immersion, I know.
Really - why? Looks cool to me. Add it, please.
cyrus9586 wrote: Who knows who you really just met. He acts like he is nice and gave you a BUNCH of q200 clothes! He can't be bad...Later that night "Your New Buddy" meets with his village and says he found some fresh newbies to mess with when they get bored and that he has a way in. Oh, you thought those clothes were gifts? Nah just "Loaners"
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Dressing Beeswarm
I'm with this guy.thesourceofsadness wrote:+1 to this.Myrgard wrote:Why? That would be a great idea, add a slow hair growth, say one stage a week or two and than people will have the option to either shave, style their hair or just go the unkempt viking style.loftar wrote: No, we decided against that since it seemed decay-like in a bad way. Rather, the amount of grown hair accumulates invisibly, and you can simply use it when it's enough. Muh immersion, I know.
Really - why? Looks cool to me. Add it, please.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Dressing Beeswarm
"invisible hair growth"loftar wrote:No, we decided against that since it seemed decay-like in a bad way. Rather, the amount of grown hair accumulates invisibly, and you can simply use it when it's enough. Muh immersion, I know.GamingRAM wrote:Does this mean hair grows now?
If you started with a bald character, would he eventually get a full head of hair?
What the heck!
It should be visible. Cutting your hair every now and then is not that bad!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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