Game Development: Blazing Trellis

Announcements about major changes in Haven & Hearth.

Re: Game Development: Blazing Trellis

Postby Aceb » Thu Nov 15, 2018 2:32 am

So, not only B12 has a story behind it huh


Expected something negative from the patch but hey, thanks for the thing with trellises.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1829
Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Blazing Trellis

Postby Artemiswhb » Thu Nov 15, 2018 2:38 am

Image
It behaves weirdly with multiple trelisses on the same tile :?
User avatar
Artemiswhb
 
Posts: 173
Joined: Thu Jan 02, 2014 7:57 pm

Re: Game Development: Blazing Trellis

Postby Ardennesss » Thu Nov 15, 2018 2:45 am

Artemiswhb wrote:It behaves weirdly with multiple trelisses on the same tile :?
Expected response : "People build multiple trellis on the same tile?"
ImageImage
ImageImageImageImage
User avatar
Ardennesss
 
Posts: 1127
Joined: Sun Oct 06, 2013 4:22 pm

Re: Game Development: Blazing Trellis

Postby loftar » Thu Nov 15, 2018 2:46 am

It is highly likely that it doesn't work with all imaginable constellation of trellises. It does not use general pathfinding.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Blazing Trellis

Postby shubla » Thu Nov 15, 2018 2:47 am

Make it so trellises will stop growing if they are too close to each other.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Blazing Trellis

Postby Artemiswhb » Thu Nov 15, 2018 2:49 am

loftar wrote:It is highly likely that it doesn't work with all imaginable constellation of trellises. It does not use general pathfinding.

Maybe an idea is to make it stay on the tile you harvested the first time from, and it tries to reach from there instead of trying to walk to the rotation of the trellis?
User avatar
Artemiswhb
 
Posts: 173
Joined: Thu Jan 02, 2014 7:57 pm

Re: Game Development: Blazing Trellis

Postby loftar » Thu Nov 15, 2018 2:52 am

Do feel free to post other particular constellations or usage patterns that you feel should work but don't currently, and I'll consider if there's something reasonable that I should do about them.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Blazing Trellis

Postby svino » Thu Nov 15, 2018 2:54 am

loftar wrote:Do feel free to post other particular constellations or usage patterns that you feel should work but don't currently, and I'll consider if there's something reasonable that I should do about them.


whats the optimal constellation though? because it doesnt work on my trellis' at all either, it's trying to walk to some spot which it cant walk to

Image

i'd say this is probably the most popular way to build trellis' because it saves a bit of space, you can even squeeze in 6 on the same grid if you want to
User avatar
svino
 
Posts: 294
Joined: Mon Jun 06, 2011 4:09 am

Re: Game Development: Blazing Trellis

Postby DoctorViper » Thu Nov 15, 2018 3:00 am

I caved in and got the hat. People need to remember this shit, especially going into the next world iteration.

Image
If you have nothing to make, then maybe it is still something. Why? Because you possess the idea that you wish to make something from nothing.
User avatar
DoctorViper
 
Posts: 43
Joined: Thu Aug 24, 2017 1:28 am

Re: Game Development: Blazing Trellis

Postby Dakkan » Thu Nov 15, 2018 3:10 am

The autoharvest seems to be working fine for me, so long as I start from one end of a set of trellises, and have free space at either end.
Image

My character does a typewriter type of path, moving down the row 3 times and at each end, runs into the tile adjacent to the last trellii.
User avatar
Dakkan
 
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 13 guests