Game Development: Blazing Trellis

Announcements about major changes in Haven & Hearth.

Re: Game Development: Blazing Trellis

Postby The_Blode » Thu Nov 15, 2018 3:03 pm

This whole gerdgen thing was mildly entertaining but the Aussie-tier bants from J+L have made it hilarious
and i certainly cannot say no to more FIRE and trellis improvements.
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Re: Game Development: Blazing Trellis

Postby abt79 » Thu Nov 15, 2018 4:49 pm

its a fukken spruce stump
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Re: Game Development: Blazing Trellis

Postby DatSheep » Fri Nov 16, 2018 5:27 am

abt79 wrote:its a fukken spruce stump

G o t e m
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Re: Game Development: Blazing Trellis

Postby iamahh » Fri Nov 16, 2018 11:28 pm

3 per tile isn't working for me, just the outside line
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Re: Game Development: Blazing Trellis

Postby shubla » Sat Nov 17, 2018 1:33 am

iamahh wrote:3 per tile isn't working for me, just the outside line
Image

They are not close enough to each other, there is some command that you can use to make the snapping when placing things smaller. So you can place them very very tightly.
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Re: Game Development: Blazing Trellis

Postby Dakkan » Sat Nov 17, 2018 2:08 am

iamahh wrote:3 per tile isn't working for me, just the outside line
Image

Image
3 per tile worked for me just fine, in that exact configuration. Were you standing at either end first when you started harvesting? And was there open space at either end of the trellises?
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Re: Game Development: Blazing Trellis

Postby iamahh » Sat Nov 17, 2018 11:59 am

sorry, i just noticed it works for planting

my problem was harvesting, it would harvest the outer line and then stop

there's spaces on both ends, maybe i built it facing the wrong side
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Re: Game Development: Blazing Trellis

Postby Schattengaenger » Sun Nov 18, 2018 5:18 pm

jorb wrote:
  • Fixed a bug by which you'd have a hard time trampling over small animals since a recent fix.
Enjoy!


Really wished i could, but that bug was more of a welcome feature ... catching lizards in a swamp is now impossible again and if someone complained that he had trouble wrecking diz sneks: The moment they aggro and you ride towards them they get trampled, so no harm done ... Would be nice if we could revert this.
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Re: Game Development: Blazing Trellis

Postby ctopolon4 » Sun Nov 18, 2018 11:45 pm

Schattengaenger wrote:
jorb wrote:
  • Fixed a bug by which you'd have a hard time trampling over small animals since a recent fix.
Enjoy!
Really wished i could, but that bug was more of a welcome feature ... catching lizards in a swamp is now impossible again and if someone complained that he had trouble wrecking diz sneks: The moment they aggro and you ride towards them they get trampled, so no harm done ... Would be nice if we could revert this.

this
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Re: Game Development: Blazing Trellis

Postby SnuggleSnail » Mon Nov 19, 2018 12:01 am

I would argue easily killing chickens is a more relevant convenience.
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