Potjeh wrote: every iteration of these has been a failure.
I think that the problem is partly that devs make new system, then it does not work, then they make new bad system again, instead of polishing the old one to be balanced etc.
Potjeh wrote: every iteration of these has been a failure.
Potjeh wrote:While rendering is sorely needed, it's not really a core mechanics. Core mechanics are combat and siege systems, and every iteration of these has been a failure.
shubla wrote:Potjeh wrote: every iteration of these has been a failure.
I think that the problem is partly that devs make new system, then it does not work, then they make new bad system again, instead of polishing the old one to be balanced etc.
Potjeh wrote:shubla wrote:Potjeh wrote: every iteration of these has been a failure.
I think that the problem is partly that devs make new system, then it does not work, then they make new bad system again, instead of polishing the old one to be balanced etc.
I think the problem is that you can't have a balanced system with stats having so much weight.
Granger wrote:IMHO you can't have a balanced system as long as stats have any weight and are able to grow unbounded.
Granger wrote:IMHO you can't have a balanced system as long as stats have any weight and are able to grow unbounded.
Granger wrote:IMHO you can't have a balanced system as long as stats have any weight and are able to grow unbounded.
shubla wrote:Maybe stat weights could be changed, not by capping, but by modifying the formulas to give less advantage on higher qualities.
tyrtix wrote:It depends more on HOW they grow and less on how much they can grow....
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