Granger wrote:Fuck off, please go grow yourself some decency.
stya wrote:Thank you for redefining the standards of software development, you shed light on an undiscovered part of algorithmic.
I will make sure to include this clever trick of you in my future projects:
- Code: Select all
if(trays == null)
return null;
return trays;
Ardennesss wrote: I didn't know Java
shubla wrote:Ardennesss wrote: I didn't know Java
I dont think that its that. More like you did not know logic.
"if a == b, return b"
neeco wrote:stya wrote:Thank you for redefining the standards of software development, you shed light on an undiscovered part of algorithmic.
I will make sure to include this clever trick of you in my future projects:
- Code: Select all
if(trays == null)
return null;
return trays;
It's been a while since I've beheld such a beauty.Ardennesss wrote:Unplayable tbh.
I guess that's why you have to bug Jorb to implement server-side things you cant figure out in the client.
infectedking3 wrote:Whatever happened to that guy who was always posting "Default client best client"?
Teleskop wrote:if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
If you run it with a run.bat you should be able to import that, yes. IIRC Amber and Ender use different paths to store the world map but you can recreate it on the other.lwdragon wrote:Is there possible to import revealed world map from Ender client to this one?
Ardennesss wrote:If you run it with a run.bat you should be able to import that, yes. IIRC Amber and Ender use different paths to store the world map but you can recreate it on the other.lwdragon wrote:Is there possible to import revealed world map from Ender client to this one?
Throw the below in a run.bat and see if it works.
start javaw -Xss1024k -Xms1024m -Xmx2048m -jar hafen.jar -U http://game.havenandhearth.com/hres/ game.havenandhearth.com
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