MagicManICT wrote:And nobody is trying to say this should play like a MOBA. (it does, though, doesn't it?)
I'm aware of that, what's strange to me is that everybody seems to credit or discredit game mechanics strictly by how "OP", "unbalanced", or "too powerful" they are, almost as if the entire goal of all games was about everything being in balance and making perfect sense instead of simply being fun and enjoyable or meaningful in some way to the experience. For example:
shubla wrote:Horses should only be used for getting from place A to place B. Not for farming, chopping trees and sewing!
You can even enter houses while riding horses
Granger wrote:As the combination of a horse with a lifted boat containing a raft makes travel into unknown territories easy and straightforward (as it turns water from being an obstacle to a minor annoyance as of the clicking involved) one could argue that this might deserve a little nerf. Lifting stuff (like logs, corpses, ...) when out and about is a nice feature though and removing it would be quite annoying. Increasing the drain on pony power while having something lifted could be a reasonable compromise.
Spending the whole life on a horse - while farming, cooking, crafting, mining, whatnot - on the other hand is IMHO silly and should get the axe. Could be implemented in the form of auto-unmounting when performing object interactions as stuff isn't reachable from horseback (possibly with auto-mounting when the action has completed, for convenience) and jorb adding some nice animations for mounting/unmounting that waste a second or two in each direction could be enough to end on-horse everything (as walking would be faster from lacking the delays to hop on/off between movements).
Also riding could impact the perception of characters, as looking from higher up might lead to no longer noticing certain things down on the ground.
Hence why I make the comparison to a MOBA, where it's common for players to complain that x or y champions are too OP and need to be nerfed, etc.
And just in general it seems odd to me to consider negatively changing such a tiny, arguably QoL mechanic as horses for no other apparent reason than "I think it's dumb" while there are still actual fundamental problems with other, vastly more important aspects of the game, like the FEP system where you can easily ignore the hunger mechanic entirely and gain stats in the tens of thousands or the quests that have basically turned progression through curiosities into pocket change in comparison, and made experience go from an expensive resource that you had to be careful with how you spent it into a complete and disposable joke.
If you're going to implement an update that undoubtedly only makes the game less fun to play (like nerfing horses would be) while also ignoring the real problems, then it's clear that the net result of said update is that the game will be less fun and still broken afterwards, hence why it's questionable whether making said change is a good decision at all.
But more worrying to me is the trend of overcomplicating every aspect of the game with weird little mechanics like "you can't lift anything while on a horse because fuck you lol" or "you can't harvest while on a horse" instead of simplifying the game and taking advantage of its positive aspects. If you're going to introduce horses then cool, do that, but don't make me have to maintain a mental decision tree of when I should and shouldn't or can/can't use a horse at a constant risk of being told by the game "nah, can't use horse for this bro" and having to dismount and stash the horse away. If you're going to allow players to gain stats in the tens of thousands then cool, do that, but also remove the useless hunger mechanic. And if quests are now the hot thing to do for progression then why keep curiosities around?