svino wrote:is it possible to add ambient light?
Adder1234 wrote:Not sure why, but I can't scroll down the materials lists, So I can't choose anything other than the first few material options.
mvgulik wrote:Suggestion:
If one would like to create (and continue) a image set with consistent viewed buildings, having some camera-settings input options would be a useful and nice feature. (X,Y,Z, etc)
Or, to potentially simplify things, some selectable camera presets perhaps. ... Although, based on the size range of the buildings, finding good presets might be a bit tricky, ... unless the building size is taken in consideration.
...
O yea. next, even simpler alternative, some optional (toggle) on screen camera stats feedback.
hushpuppi3 wrote:Can chicken coops get added sometime?
DPblH wrote:Simply as before: select one of the model, select materials for it.
Located here: https://carrygun.gitlab.io/hmdt/
Some notes:
1) Since all wood types have both texture types (outer and inner) there can be impossible scenarios. For example: you cannot have boards of beaver wood;
2) Some parts of the model are separated inside resource, while on server side they have the same resource type (you can report me such things, and I'll probably will fix them by merging).
You can request models (it is nice also to post their ingame resource name, if you know how to do this), renaming of meshes and changing default colors.
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