Prelude: World 11

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 11

Postby 2d0x » Sun Jan 20, 2019 8:31 am

LaserSaysPew wrote:
2d0x wrote:
Riou1231 wrote:...one of the main elements is PvP...

Cutting spruce caps is not PvP.

Actually, it is by definition. PvP means player vs player, spruce caps are players.

Ok, unilateral PvP. I do not call beating children a duel.
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Re: Prelude: World 11

Postby MagicManICT » Sun Jan 20, 2019 8:53 am

2d0x wrote:Ok, unilateral PvP. I do not call beating children a duel.

So it's ok if a kid beats up an old adult, then?

edit: to clarify my point, in case it's not obvious, it's a game where nobody knows your age. It's about skill. Other than looking for maturity levels, does anyone care much about age?
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Re: Prelude: World 11

Postby Granger » Sun Jan 20, 2019 9:09 am

I think he was refering to character age (which, within limits, puts some limits on skill development).
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Re: Prelude: World 11

Postby 2d0x » Sun Jan 20, 2019 9:16 am

2 MagicManICT:
The bottom line is that some players do not have a chance to resist, the problem is not about the age of the players.

Granger wrote:I think he was refering to character age (which, within limits, puts some limits on skill development).

I projected the game for real life. But - yes - the essence is about the same.

In my opinion, the beginning and end of the world are the most unfavorable conditions. The second half is the most successful.
Last edited by 2d0x on Sun Jan 20, 2019 9:37 am, edited 1 time in total.
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Re: Prelude: World 11

Postby LaserSaysPew » Sun Jan 20, 2019 9:36 am

2d0x wrote:2 MagicManICT:
The bottom line is that some players do not have a chance to resist, the problem is not about the age of the players.

Bad players losing to good players. Shocking! Outrageous! What's your point? What do you suggest?
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Re: Prelude: World 11

Postby 2d0x » Sun Jan 20, 2019 9:45 am

LaserSaysPew wrote:Bad players losing to good players. Shocking! Outrageous! What's your point? What do you suggest?

Easy to ask, but hard to answer. Based on the beginning of the quote attempt will be meaningless. I am not against the current state of affairs, but I would like to have an alternative (if in brief). With regards to the behavior of some people, I am more surprised than I demand to eradicate.
Ideally, I would like everyone to have the opportunity to play the way he wants, and not how someone imposes it.
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Re: Prelude: World 11

Postby MagicManICT » Sun Jan 20, 2019 10:19 am

You're a new guy. You spawn in the middle of the happy hunting grounds. You don't know that, but everyone else in the area does. One particular group are angry that you could ruin the local wildlife. What other choices do they have? You're clearly trespassing, even if it's not clear to you.

Maybe it's more like this: Big Bad is roaming through the forest for some prey. Look, a new guy! Lamb to the slaughter...

Whatever it is, this game is clearly and plainly labeled as open world and open PvP. The only difference between this and Fortnite is you just spawn into the next match there. You might have lost hours of work here. Also, you're not going to get banned for collusion here.

I think there should be more incentives for vets to not just run everyone else out of the area*, but that has to be balanced with maintaining the regional needs that you can't just farm or mine, like meat and clay. Incentives only go so far when some spruce cap stumbles into the Happy Hunting Grounds. And incentives are worthless when it comes down to who you can and can't trust. Shoot if not Blue (or whatever color your faction picks as friendly) is the general rule in lawless territories.

2d0x wrote:2 MagicManICT:
The bottom line is that some players do not have a chance to resist, the problem is not about the age of the players.

LaserSaysPew summed up my thoughts on the matter pefectly. FYI, i'm one of the bad players, and I'm ok with that. I've just learned to try and be a friend and asset rather than an enemy and a risk.
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Re: Prelude: World 11

Postby Granger » Sun Jan 20, 2019 10:40 am

I would like to see the civilisation mechanic from legacy returning.

For the ones that don't know it (anymore): the more man-made stuff / activity in an area the higher the civilisation rating was, leading to a reduction in the amount and quality of animals spawning.
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Re: Prelude: World 11

Postby 2d0x » Sun Jan 20, 2019 10:45 am

MagicManICT, it turns out that the game in the current state is ideal for everyone... only many people have not understood this yet?

Granger wrote:I would like to see the civilisation mechanic from legacy returning...

Some kind of reduction in quality and now there.
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Re: Prelude: World 11

Postby LaserSaysPew » Sun Jan 20, 2019 11:45 am

2d0x wrote:Ideally, I would like everyone to have the opportunity to play the way he wants, and not how someone imposes it.

As George Carlin said:
-I have a right to my opinion.
-Well, if you have a right to your opinion then I have a right to my opinion. And my opinion is that you don't have a right to your opinion.

Just doesn't work. You'll be imposing on someone either way.
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