Prelude: World 11

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 11

Postby Burinn » Mon Jan 21, 2019 4:06 am

2d0x wrote:
abt79 wrote:Idk i’d personally like something of a subterranean sea biome, maybe one that also contains mostly deep water to maintain the barrier between the continents and smaller islands, with a seperate feel (less places to mine, more water, unique flora/fauna)

I agree, it sounds interesting.


I agree, reduce the amount of ore in the map by 50%. /s
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Re: Prelude: World 11

Postby Ysh » Mon Jan 21, 2019 4:07 am

wlkk011 wrote:
Ysh wrote:Idea that morality of act can be judge independent of context is laughable.


A despicable person will laugh at noble people and is a custom in the world. We have been out of savage for thousands of years, and it is rare to play a game to bring your humanity back hundreds of thousands of years ago.

If you are to ask me if it is night time and I answer yes, is this immortal act?
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Re: Prelude: World 11

Postby wlkk011 » Mon Jan 21, 2019 4:10 am

Hrenli wrote:Well, just the fact that you had to write judgemental sentences about other players in this game from a less than 1 day old account looks slightly dubious, don't you think?

And as for:

I don't get what you mean here so - sorry, couldn't answer.


I don't speak English. I never went to the forum before the reset message. This is all translated by Google. It is very troublesome for me.

Our position is different, I can fully understand and accept your ideas. But I have come across too many good games that have been ruined by this idea, and those games end up with only robots and robbers. Fortunately, our game developers are very rich, they do not need to rely on this meager operating income to live, otherwise only a few hundred people and thousands of robots online they can not continue.

Your position is freedom without any restrictions, as long as a few people are happy enough. My position is that such a good game can accommodate a wide variety of players, and more people can stay in this game.
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Re: Prelude: World 11

Postby Mafious » Mon Jan 21, 2019 4:12 am

tyrtix wrote:a think that need to be addressed properly is the time that needs to recover from wounds. When i recently tried a new toon leaving behind anything made by others, i found that the increase in wildlife spawns, along with all the other ways one can get wounds that needs to be healed, may become a reason why a player just leave the toon healing for two or even three days not playing. Healing rate should be adjusted so at least the next day or two, if you treat your wounds, you should not have reasons to stay put and do nothing because either your stats are too low from damage, or you still have likely 40 hhp.


+1
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Re: Prelude: World 11

Postby wlkk011 » Mon Jan 21, 2019 4:15 am

Ysh wrote:
wlkk011 wrote:
Ysh wrote:Idea that morality of act can be judge independent of context is laughable.


A despicable person will laugh at noble people and is a custom in the world. We have been out of savage for thousands of years, and it is rare to play a game to bring your humanity back hundreds of thousands of years ago.

If you are to ask me if it is night time and I answer yes, is this immortal act?


Please express your intentions in a simple and straightforward way. I used Google Translate or didn't understand what you were going to say.

sorry for this
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Re: Prelude: World 11

Postby Ysh » Mon Jan 21, 2019 4:16 am

wlkk011 wrote:
Ysh wrote:
wlkk011 wrote:A despicable person will laugh at noble people and is a custom in the world. We have been out of savage for thousands of years, and it is rare to play a game to bring your humanity back hundreds of thousands of years ago.

If you are to ask me if it is night time and I answer yes, is this immortal act?


Please express your intentions in a simple and straightforward way. I used Google Translate or didn't understand what you were going to say.

sorry for this

You come to me and ask: ''Is it night time now?''
I answer: ''Yes.''

Have I done something immoral by this act?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Prelude: World 11

Postby wlkk011 » Mon Jan 21, 2019 4:36 am

Ysh wrote:You come to me and ask: ''Is it night time now?''
I answer: ''Yes.''

Have I done something immoral by this act?


Give up, still don't understand. What is the logical relationship between this question and answer and what you said later?
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Re: Prelude: World 11

Postby Ysh » Mon Jan 21, 2019 4:44 am

wlkk011 wrote:
Ysh wrote:You come to me and ask: ''Is it night time now?''
I answer: ''Yes.''

Have I done something immoral by this act?


Give up, still don't understand. What is the logical relationship between this question and answer and what you said later?

I suppose language barrier is too great. I will not waste our time.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Prelude: World 11

Postby 2d0x » Mon Jan 21, 2019 4:50 am

wlkk011 wrote:...Your position is freedom without any restrictions, as long as a few people are happy enough. My position is that such a good game can accommodate a wide variety of players, and more people can stay in this game.

Within the same server it is impossible to please everyone. Developers are not ready for dedicated servers at this stage.
Excuse me, I don't speak English.
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Re: Prelude: World 11

Postby abt79 » Mon Jan 21, 2019 6:48 am

Burinn wrote:
2d0x wrote:
abt79 wrote:Idk i’d personally like something of a subterranean sea biome, maybe one that also contains mostly deep water to maintain the barrier between the continents and smaller islands, with a seperate feel (less places to mine, more water, unique flora/fauna)

I agree, it sounds interesting.


I agree, reduce the amount of ore in the map by 50%. /s

Those of us who watched the stream yesterday know that loftar said he's going to increase the map size to the point where there'd be the same amount of inhabitable dry land (and therefore, presumably, the same amount of normal underground and ore) as there was this world.
ie if world 10 is 200km^2 and the next one will be half ocean then it'll be a 400km^2 world to compensate.
So no, the amount of ore in the world would not be affected, and in fact not implementing any sort of underground ocean or waterlogged caves would actually vastly increase the amount of ore in world 11
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