SnuggleSnail wrote:That's untrue.
The only mechanics change, ranger bows having the ability to fire through gates, benefited the defenders.
Just wanna say, QS made some pretty big mistakes during the siege...
1) major fighters deciding to leave Nidbaneable scents at the slightest bait;
2) Their main archer trying to yolo in solo, and getting KOed 3(4?) times for no reason;
3) VERY POORLY abusing shield mechanics (we only needed to get through 60k + 60k or something? I forget. Instead of 60k + 60k + 60k + 40k +40k +40k +40k +20k +20k +20k +20k + 60k + original regenerated 60k + new Pclaim);
4) Letting us siege during our off peak for in excess of 10 hours on 100 stated alts, when their 15k+ stated characters sat at the wall shittalking instead of walking out and breaking both catas, and the undried safe pali uncontested;
5) Not attacking nidbane tunnels at all;
6) Nidbaning our vandal alts consistently, instead of our biggest titans that they definitely had scents for;
7) Not revoking the right where applicable;
8) Not even attempting to toggle vandal perms.
It was literally blunder, after blunder, after blunder... But it still took us like 2 days to get in. I'm so glad those siege mechanics are going away...
When you raided QS it was a shell of a base that had almost nobody but a couple crafters playing in it. It was defended by like maybe 2 people because the entire rest of the goup had quit playing months beforehand, minus the odd login here and there.
They fucked around and let you get in because the entire 2 days you wasted your time they got every single valuable out of the base, and all their characters over to a massive base a bees dick away from cf and hh and you had no fucking clue.
You literally faked every screenshot of loot and most of the kills you got because you were so butthurt from wasting so much time for nothing even AFTER getting divine intervention to help you.
nice try tho bud