WitchKiller wrote:How about the resource spawn not being static, and instead despawn completely after X resources are taken (like 1-5) and spawning elsewhere. Last world I ran around and saw that all icicle spawns were already walled with claims along the walls since the resource itself has some claim protection, essentially the same thing for early world though. No ones spending time to siege resources.
Static resources make loci of control on the map. I don't know how I feel about this.