But oh well, to be productive to topic I would suggest adding hidden wound factor.
- Each time You are K.Oed, it takes your hidden wound factor + random number from 0 to CON divided by 10.
- If the value of hidden wound is higher than your CON, your concussion will be bigger by the % it over takes your CON, (too big concussion + wounds = death)
- If the value of hidden wound is lower than your CON, your concussion will be lesser by the % it takes from your CON, rounded down to some value
- This way, if You are being K.Oed too much, You increase your chance of dying each time. The only escape from this is to increase your CON.
- Starting points of hidden wound factor are being taken from 0 to 10, which is basically your starting CON, upon very first K.O