2d0x wrote:One could introduce a simple “veil” (such as a high-pitched fence). Or canopies.
It's an isometric game. Even a 3D game with an adjustable camera would see over and around things. How do you propose this works? It comes down to the same problem as darkness in caves--1) The server has to cull information sent to the client, and 2) a ton of data is sent via the mini-map, anyway.