A Plea for Buffs (Character)

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A Plea for Buffs (Character)

Postby Granger » Wed Jan 30, 2019 8:57 pm

To make it palatable I finally, after long hours of thinking about this, came up with a positive mechanic:

Why not make all hearthlings level 10 in everything, these are supposed to simluate vikings of a kind which, by definition, are quite daft (you know, they actually believe their gods are sitting on their asses in a mess hall, waiting for them to finally die in battle so they can have dinner together... hahaha, idiots).

Have these jesters follow credos that give them permanent increases in their feeble beliefs about themselves having attributes and abilities like being smart, strong, fast, intelligent, versed at combat (,...) for having convinced themselves fully of yet another imagined creed. Even let them nerve these beliefs through donning fancy clothing with shiny things tacked onto.

Then allow them to buff their beliefs about themselves further, to prior unknown heights, through giving them short moments of bliss from looking at things (LP) and swallowing stuff (FEP), because it would totally make them happy to inflate the believe in their own grandeur even further. Let them dream of their magnificence way brighter and more colorful than everyone thought possible, from exorbitant meals and staring at random shit.

These vikings already believe in that much nonsense, a tiny a bit more won't hurt them. And as it's all just a dream within a dream anyway... it dosn't have to be that realistic, so having their inner beliefs project into their perceived reality shouldn't be much of a problem.

And then come you, jorb and loftar, as you two being lenient and loving game creators you certainly would make these buffs last at full magnitude for (say) 45 days and then slowly fade out over (say) another 45 days. Make them even partly carry over the death of a hearthling to his offspring, as you're not the usual shitty scum developers that punish their players by making buffs last only an hour or two (or at maximum, till death of the character).

This would completely implement the argument being made that mechanic are not allowed to punish the player - which buffs (which are good thing by definition, from being the positive counterpart of the bad debuffs) as suggested can't - as they are... well... buffs.

And we all like buffs, don't we?
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Re: A Plea for Buffs (Character)

Postby Ysh » Wed Jan 30, 2019 9:02 pm

Something looks familiar about this thread, but I can not quite place my finger upon it...
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: A Plea for Buffs (Character)

Postby shubla » Wed Jan 30, 2019 9:02 pm

Buffs are basically constant debuffs for times when you are not having a buff.
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Re: A Plea for Buffs (Character)

Postby Zentetsuken » Wed Jan 30, 2019 9:21 pm

Granger wrote:To make it palatable I finally, after long hours of thinking about this, came up with a positive mechanic:

Why not make all hearthlings level 10 in everything, these are supposed to simluate vikings of a kind which, by definition, are quite daft (you know, they actually believe their gods are sitting on their asses in a mess hall, waiting for them to finally die in battle so they can have dinner together... hahaha, idiots).

Have these jesters follow credos that give them permanent increases in their feeble beliefs about themselves having attributes and abilities like being smart, strong, fast, intelligent, versed at combat (,...) for having convinced themselves fully of yet another imagined creed. Even let them nerve these beliefs through donning fancy clothing with shiny things tacked onto.

Then allow them to buff their beliefs about themselves further, to prior unknown heights, through giving them short moments of bliss from looking at things (LP) and swallowing stuff (FEP), because it would totally make them happy to inflate the believe in their own grandeur even further. Let them dream of their magnificence way brighter and more colorful than everyone thought possible, from exorbitant meals and staring at random shit.

These vikings already believe in that much nonsense, a tiny a bit more won't hurt them. And as it's all just a dream within a dream anyway... it dosn't have to be that realistic, so having their inner beliefs project into their perceived reality shouldn't be much of a problem.

And then come you, jorb and loftar, as you two being lenient and loving game creators you certainly would make these buffs last at full magnitude for (say) 45 days and then slowly fade out over (say) another 45 days. Make them even partly carry over the death of a hearthling to his offspring, as you're not the usual shitty scum developers that punish their players by making buffs last only an hour or two (or at maximum, till death of the character).

This would completely implement the argument being made that mechanic are not allowed to punish the player - which buffs (which are good thing by definition, from being the positive counterpart of the bad debuffs) as suggested can't - as they are... well... buffs.

And we all like buffs, don't we?


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Re: A Plea for Buffs (Character)

Postby Granger » Wed Jan 30, 2019 9:36 pm

Zentetsuken wrote:stop

No. But you can stop needless fullquoting.

The point is that RL dosn't have food that has permanent effects (when ignoring certain things that instantly kills you), a similar argument can be made when it comes to learning things or training in a certain area. A good meal should give benefits, but not down to the nst generation.

Having given these areas persistent effects is what lead to jorb and loftar having to press the reset button over and over as it set the path to the world getting out of bounds. That should be changed, here is a mechanic that dosn't punish the players by giving positive effects a long duration.
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Re: A Plea for Buffs (Character)

Postby waga » Wed Jan 30, 2019 10:43 pm

Granger wrote:
Having given these areas persistent effects is what lead to jorb and loftar having to press the reset button over and over as it set the path to the world getting out of bounds.


We get it , that's what you believe and claim 10 times a day , but I never saw Jorb of Loftar claiming such a thing.
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Re: A Plea for Buffs (Character)

Postby Granger » Wed Jan 30, 2019 11:32 pm

waga wrote:
Granger wrote:
Having given these areas persistent effects is what lead to jorb and loftar having to press the reset button over and over as it set the path to the world getting out of bounds.


We get it , that's what you believe and claim 10 times a day , but I never saw Jorb of Loftar claiming such a thing.


They don't seem to comment that much on topics that discuss world imbalance in general, loftar commented here where he ended with
loftar wrote:I wonder if there isn't some way to just turn the math around, so that it doesn't feel so egregious. I'm sure you're all aware of the WoW tired vs. well-rested debacle, and that how just turning the values around made it all so much more subjectively palatable. I feel like it should be possible to do something similar to stat decay, but I can't really think of what.


Hence this topic that frames the upgrades given to a character through LP and FEP as temporary buffs in the first place which, while using the identical mechanic and ending up with the same effects*, dosn't taste sour as with them being 'permanent' but then eaten away by decay.
So basically the same what was done to turn the WoW tired into the well-rested mechanic.

BTW: the devs are free to tell me to shut up about this anytime they see fit, they're the only ones I won't ignore in that regard.


*) characters no longer being able to break out of the number range the world is designed around (leading to eg. PvE staying meaningful), ability to weight different areas against each other as none could run away endlessly making the other obsolete (like animal q vs. metal), continued determination of players deciding their level instead of the point in time they started in a world (ability to recover from death or starting late), ability to nerf mechanics mid-world as the affected character levels would adapt with time (like the broken CHA/symbel/FEP this world, which couldn't be fixed without a reset as it would have made existing characters even more unreachable), ...
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