Game Development: Jelly Kebab

Announcements about major changes in Haven & Hearth.

Game Development: Jelly Kebab

Postby jorb » Wed Feb 20, 2019 12:40 am

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Kebab Roll", you can now, in a meat grinder, create a kebab roll from mystery meat of your choice, and spitroast the roll. Suggested here.
  • Added an experience when seeing whales.
  • Added "Oyster", bivalve mollusk.
  • Added "Jellyfish", derpy 'lil thang.
  • Added Aurochs Skeleton

Key Fixes
-----------------------
  • Reworked infected sores. Infected sores are now an overlay applied to a particular wound, rather than a wound in and of itself. Using soap on the infection stops it from growing worse while the "Lathered" buff lasts (longer the better quality soap you have), and using a Camomille Compress on the infection stops the infection permanently. Infected wounds can be treated as normal, but the infection now makes the wound itself grow worse. Hopefully adressing concerns raised here.
  • Fixed a bug with Nidbanes attacking outlaws sleeping in beds.
  • You now need to have gathered a lifetime total of at least 10k LP, and have the Hearth Magic skill, before you will receive your first (A Whisper on the) Wind quest. You will stop automatically receiving quests if you cut down Wind quest givers that you have quests to, but will still be able to use commune with nature to get quests.
  • Made it so that there is a hefty delay on receiving new wind quests if you abandon or fail one.

Small Fixes
-----------------------
  • Fixed a bug by which you would collect all scents in a given spot by collecting one of them, even if you could only see some of them. You now only collect the ones you can see.
  • Can now put Dugouts in sheds, and the like. Reported here.
  • Should now get discoveries for Aurochs' hides and Uncommon Snapdragon.
  • Fixed a small issue with Sap taps.
  • Seals now give less meat, and more fat.
  • Beeswarms can now fly over water and ridges.
  • Should now auto-drink properly when digging clay in the shallows.
  • Quality fields of stones dug in the overworld should now be differentiated by stone type.
  • Buffed Porcelain doll.
  • Reduced the ranges of boar spear and B12 axe a bit.
  • Waterstriders are now bait, talked about here.
  • Strawberry Cake now satiates berries, rather than fruit.
  • Yarrow now heals Antcid burns over a short duration, rather than instantly.
  • Added an explanatory tooltip to the Push! action.
  • You can now make coins from Rose Gold. Reported here.
  • Adjusted boiled egg timer to about a quarter, to better reflect accurate Haven time relative to real life boiling times for eggs. Reported in PM.
  • Eagle Owl Eye is no longer a feather. Reported here.
  • Rafts should no longer have this problem upon disassembly.
  • Fixed a typo in the meteorite ore tooltip.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Antenna Hat".

Store Description wrote:Image$10 Too much interference in your life? Noise to signal ratio out of whack? Perhaps you should consider improving your reception with a sharper antenna? Rundfunk!


All Gold & Silver subscribers have been awarded the Antenna Hat, free of charge.

In the Pipe
-----------------------
  • The main dev focus is the client rendering rewrite.
  • We didn't get to considering swarm protection for siege machines, or the potential change to make Rage characters identifiable as such, but it's still on our radar.
  • Time to... like us on Facebook?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Jelly Kebab

Postby Robertzon » Wed Feb 20, 2019 12:41 am

selling kebabs
Last edited by Robertzon on Wed Feb 20, 2019 12:41 am, edited 1 time in total.
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Re: Game Development: Jelly Kebab

Postby Zentetsuken » Wed Feb 20, 2019 12:41 am

Image
Image
Image
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Re: Game Development: Jelly Kebab

Postby shubla » Wed Feb 20, 2019 12:41 am

New server or riot!!!
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Re: Game Development: Jelly Kebab

Postby Haligot » Wed Feb 20, 2019 12:42 am

Fourth ez
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Re: Game Development: Jelly Kebab

Postby Thatguyintheback100 » Wed Feb 20, 2019 12:43 am

The Bee swarms flying over water are particularly hurtful
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Re: Game Development: Jelly Kebab

Postby loftar » Wed Feb 20, 2019 12:43 am

shubla wrote:New server or riot!!!

Looking into it, actually. I/O has been surprisingly swamped since the reset, so I'm looking into getting an SSD-equipped server.
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Re: Game Development: Jelly Kebab

Postby boshaw » Wed Feb 20, 2019 12:44 am

jorb wrote:You now need to have gathered a lifetime total of at least 10k LP, and have the Hearth Magic skill, before you will receive your first (A Whisper on the) Wind quest. You will stop automatically receiving quests if you cut down Wind quest givers that you have quests to, but will still be able to use commune with nature to get quests.


The work around to this is just one character with enough lp to see quests, and an alt that follows you to cut/chip them down. ¦]
Last edited by boshaw on Wed Feb 20, 2019 12:46 am, edited 1 time in total.
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Re: Game Development: Jelly Kebab

Postby Burinn » Wed Feb 20, 2019 12:44 am

jorb wrote:[*] Adjusted boiled egg timer to about a quarter, to better reflect accurate Haven time relative to real life boiling times for eggs. Reported in PM.


They get a dev cape for that one?
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Re: Game Development: Jelly Kebab

Postby Redlaw » Wed Feb 20, 2019 12:45 am

over all this seems like a nice update, got a new use for junk meat lol.
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