Game Development: Flag on the Moonmoth

Announcements about major changes in Haven & Hearth.

Game Development: Flag on the Moonmoth

Postby jorb » Thu Feb 28, 2019 9:15 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Flagpole". Craft a flag, fly the custom graphics of your choice, and let the wind carry your message far and wide.
  • Added "Moonmoth". Moth. Lunar in proclivities.
  • Added "Glazed Honeyons", food.

Key Fixes
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  • Fixed a bug by which you would, at more than 100% overstuffed, not consume energy as intended. You can no longer become more than 100% overstuffed.
  • Adjusted the quality scaling for symbel items. They should be somewhat more relevant.

Small Fixes
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  • Fixed a small textual error.
  • Prospective Quarrymen should no longer be tasked with visiting the lower cave levels.
  • Fixed a longstanding bug by which you could build from claimed stockpiles without registering a crime.
  • Fixed a small bug with the cart's following speed when entering and exiting caves.
  • Beaver Lodges should no longer spawn in oceans.
  • Seagulls should no longer drop into the water on spawning.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Cavalry Hat".

Store Description wrote:Image$10 If you want to have a good time, jine the Cavalry! It's always on time!


All Gold subscribers have been awarded the Cavalry Hat, free of charge.

In the Pipe
-----------------------
  • The main dev focus is the client rendering rewrite.
  • We didn't get to considering swarm protection for siege machines, or the potential change to make Rage characters identifiable as such, but it's still on our radar.
  • We have had a fair amount of valid criticisms brought up against some aspects of the quest system, and are looking to make some changes before too long.
  • Time to... like us on Facebook?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Flag on the Moonmoth

Postby Colin500 » Thu Feb 28, 2019 9:15 pm

sup
I'm here for the drama, nothing else.
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Re: Game Development: Flag on the Moonmoth

Postby loled2 » Thu Feb 28, 2019 9:16 pm

noice
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Re: Game Development: Flag on the Moonmoth

Postby HasseKebab » Thu Feb 28, 2019 9:16 pm

noice
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Re: Game Development: Flag on the Moonmoth

Postby shubla » Thu Feb 28, 2019 9:16 pm

Add more colors to sketched! Cannot make proper flags currently!!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Flag on the Moonmoth

Postby Lalaxx » Thu Feb 28, 2019 9:16 pm

it's fukken noimage hat
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Re: Game Development: Flag on the Moonmoth

Postby Zentetsuken » Thu Feb 28, 2019 9:16 pm

NOICE TBH
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god beer me strength
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Re: Game Development: Flag on the Moonmoth

Postby SmackMcBacon » Thu Feb 28, 2019 9:17 pm

Loving it
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Re: Game Development: Flag on the Moonmoth

Postby Stoneface » Thu Feb 28, 2019 9:17 pm

it not a fukkin sprucecap this time! HUZZAH :twisted: ¦]
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Re: Game Development: Flag on the Moonmoth

Postby Zieth » Thu Feb 28, 2019 9:18 pm

Server restart while fighting a mammoth >.< nice update tho
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