New Implementations
-----------------------
- Added "Flagpole". Craft a flag, fly the custom graphics of your choice, and let the wind carry your message far and wide.
- Added "Moonmoth". Moth. Lunar in proclivities.
- Added "Glazed Honeyons", food.
Key Fixes
-----------------------
- Fixed a bug by which you would, at more than 100% overstuffed, not consume energy as intended. You can no longer become more than 100% overstuffed.
- Adjusted the quality scaling for symbel items. They should be somewhat more relevant.
Small Fixes
-----------------------
- Fixed a small textual error.
- Prospective Quarrymen should no longer be tasked with visiting the lower cave levels.
- Fixed a longstanding bug by which you could build from claimed stockpiles without registering a crime.
- Fixed a small bug with the cart's following speed when entering and exiting caves.
- Beaver Lodges should no longer spawn in oceans.
- Seagulls should no longer drop into the water on spawning.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $10, is the "Cavalry Hat".
Store Description wrote:$10 If you want to have a good time, jine the Cavalry! It's always on time!
All Gold subscribers have been awarded the Cavalry Hat, free of charge.
In the Pipe
-----------------------
- The main dev focus is the client rendering rewrite.
- We didn't get to considering swarm protection for siege machines, or the potential change to make Rage characters identifiable as such, but it's still on our radar.
- We have had a fair amount of valid criticisms brought up against some aspects of the quest system, and are looking to make some changes before too long.
- Time to... like us on Facebook?
Enjoy!