New Implementations
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- Added "Sand Flea", out to bite you. Bait.
- Added "Cachalot Charm", amulet.
- Added "Whaler's Jacket", jacket.
- Added "Whalebone Scrimshaw", curiosity.
- Added "Honey Gruel", food.
- Added an animation when eating, and some sound when stuff on the table breaks.
Key Fixes
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- Winter has ended.
- Buffed drinks. Approximately doubled base effects. Might help with this.
- It should now be possible to destroy claims using a Siege Engine, regardless of whether they are active or not.
- Scents have been easy to see, even with moderate amounts of perception/exploration. Adjusted this to something hopefully more reasonable, and also made it so that, the better roll you have when detecting a scent, the more uses it will have when collected. Stealth could perhaps be more relevant now.
- Fixed a bug by which you'd sometimes not get a Wind Quest as intended. Sorry about that.
Small Fixes
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- Hearth Fires should no longer block roads.
- Fixed an issue by which you had to relog to be able to describe recently memorized people.
- Made it so that you can remove, by right-clicking them in the wounds list, stinging poultices, stitch patches, honey wayband, waybroads, and camomille compresses, at a cost of some Scrapes & Cuts.
- Frogspawn quality should now be limited by the survival value.
- Should now be Waterstriders in some wetlands.
- Fixed an issue with planted Ghost-pipes appearing fully grown.
- Should now learn input types from a bunch of various animal produce previously unlearnable: rabbit's foot, fresh bear hide, &c&c&c.
- Can now empty half-full cheese trays. Reported here.
- Should now get less pipe wheeze when smoking.
- You can now put Cachalot steaks into Knarrs and Rowboats. Explicitly made it so that you can't put skulls or hearts in either.
- Chef's Hat now gives some points of cooking.
- Fixed a problem by which obscure angles of approach could make getting into dugouts difficult.
- Made it so that you can plant fruits directly, without having to eat them first. Suggested here.
- Fixed a bug by which quality bonuses from credos evaded the survival cap on animals.
- You should now be the owner/last carrier of animals you kill. A person who hits an animal becomes its last owner.
- Nerfed Kebab a bit. Sorry about that.
- Fixed a bug by which it was possible to get negative FEP-values.
- Fixed a bug with inconsistent naming of Honey Waybands.
- Buffed Chasm Conch's ranged attack.
- You can now dig sand and snow faster with a shovel. Reported here.
- Fixed a bug by which you could get strange error messages when emptying wheelbarrows.
- Fixed a bug by which the Cornucopia would take itself as input when crafting. Changed the recipe.
- You can now use Yarrow on Midge Bites.
- Fixed a small text issue in the Siegecraft text, and added a warning about the new knockout mechanics in the Rage text.
- Fixed a bug by which wheelbarrows sometimes splurged their contents over the ground.
- Fixed a bug with Woodland Realm giving +- growth speed, rather than only +.
- Reduced the amount of meat from Aurochsen by a bit. Made it somewhat random whether you get one or two hides from them.
- Can now put squirrel tails in hide stockpiles.
- Wild Beehives & Mistletoe should no longer appear on growing trees. Reported here, among other places.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $10, is the "Imperial Navy Cap".
Store Description wrote:$10 Set sail for better times aboard a ship of the Imperial navy. All aboard! Anchors aweigh!
All Gold & Silver subscribers have been awarded the Imperial Navy Cap, free of charge.
In the Pipe
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- The main dev focus is the client rendering rewrite.
- Considering: Quest mechanics, swarm protection for siege machines, and the potential change to make Rage characters identifiable as such.
- Time to... like us on Facebook?
Enjoy!