Game Development: Rhyme of the Ancient Seamark

Announcements about major changes in Haven & Hearth.

Game Development: Rhyme of the Ancient Seamark

Postby jorb » Thu Mar 21, 2019 7:41 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Seamarks". Seamarks are a Realm Authority object which can only be built on shallow ocean tiles. Once a Seamark has been constructed within your Realm, you are allowed, once every 48 hours, to place a new Seamark anywhere in the world, without having to first connect your Realm to that point, thus allowing you to spread the Realm across oceans. Fun times!
  • Added Woodgrouse bird nests.

Key Fixes
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  • You may now craft directly from stockpiles. Suggested here.
  • We will begin using the new launcher as of tonight. Report any problems, and farewell to jnlp.

Small Fixes
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  • You may now equip Ant Queen's Wings.
  • You can no longer carry flagpoles. Reported here and there.
  • Added an idle animation for Seagulls on water.
  • Fixed a bug by which the building material preview would sometimes display erroneous materials on objects invoking both bark and pulp textures.
  • Fixed the Cave Angler fish's bounding box. Should be correctly oriented.
  • You can no longer rehang spitroast meat on a roasting spit.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $5, is "Jaws!".

Store Description wrote:Image$5 Dun-dun-dun-dun. Watch out above! Sharp fins, biting things! We're going to need a bigger boat!


All Gold & Silver subscribers have been awarded Jaws!, free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Rhyme of the Ancient Seamark

Postby shubla » Thu Mar 21, 2019 7:41 pm

Its a fukken pillar!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Rhyme of the Ancient Seamark

Postby PresqueVu » Thu Mar 21, 2019 7:42 pm

Image

NOICE UPDATE
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Burinn » Thu Mar 21, 2019 7:42 pm

That's a cool hat.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Sevenless » Thu Mar 21, 2019 7:43 pm

Stockpile craftin' gunna be neat for a lot of things.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

A brief exposé on casting rod fishing
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Re: Game Development: Rhyme of the Ancient Seamark

Postby KwonChiMin » Thu Mar 21, 2019 7:44 pm

it`s a fuckin shark hat
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Re: Game Development: Rhyme of the Ancient Seamark

Postby TurtleHermit » Thu Mar 21, 2019 7:44 pm

My sub run out 18 hours ago, now my head is safe from this hat. Not sure if happy or sad that such destructive force won't show itself on my head.

New bird. When new turtle?
Like that patch. Please, continue your work!
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Omnipotent » Thu Mar 21, 2019 7:44 pm

Why does it look like there are potatoes on the ground? Was that ninja added or nah?
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Re: Game Development: Rhyme of the Ancient Seamark

Postby TurtleHermit » Thu Mar 21, 2019 7:45 pm

Omnipotent wrote:Why does it look like there are potatoes on the ground? Was that ninja added or nah?


New eggs from Woodgrouse I suppouse.
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Re: Game Development: Rhyme of the Ancient Seamark

Postby Granger » Thu Mar 21, 2019 7:45 pm

Sevenless wrote:Stockpile craftin' gunna be neat for a lot of things.

This. Finally.

Thank you.
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