Game Development: Loving Lobster

Announcements about major changes in Haven & Hearth.

Game Development: Loving Lobster

Postby jorb » Wed Mar 27, 2019 9:09 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added Lobsters. Lobsters can be caught in the ocean, and boiled.
  • Added Lobster pots. Bait the Lobster pots with raw meat, entrails, or chum bait, toss them in the ocean, and profit. Lobster pots can also sometimes catch crabs, and small fish. Not all geographic areas contain lobsters.

Key Fixes
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  • Hopefully fixed a bug by which some areas could sometimes spawn inordinate amounts of foragable stuff.

Small Fixes
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  • Fixed a bug by which it was possible to sleep and be on a horse at the same time.
  • Knarrs going through vortices should no longer suffer damage per passenger.
  • Fixed a typo by which Charter Stone travel would speak about Charisma, rather than Will, as the relevant stat.
  • Fixed a bug by which magpies and their nests would differ in quality.
  • Runestones should now be limited to 100 characters, rather than 99 bytes.
  • Fixed a bug by which it was possible to Knarr travel with criminals onboard.
  • Made it so that traveling home by Knarr costs travel weariness.
  • Reimplemented the ability to remove stitch patches, and such. Hoping to have better luck debugging a known bug this time. Reported here.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Pirate's Bandana".

Store Description wrote:Image$10 Yarr, matey! Sail off to Tortuga, or Davy Jones' Locker, dressed in style. Mutineerin' scallywags!


All Gold subscribers have been awarded the "Pirate's Bandana", free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Loving Lobster

Postby shubla » Wed Mar 27, 2019 9:09 pm

Lobsters are not crab, but this update is crap! We need more colors!
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Loving Lobster

Postby Jackwolf » Wed Mar 27, 2019 9:09 pm

:DDD
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Re: Game Development: Loving Lobster

Postby azrid » Wed Mar 27, 2019 9:10 pm

wow
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Re: Game Development: Loving Lobster

Postby Zyean » Wed Mar 27, 2019 9:10 pm

:O
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Re: Game Development: Loving Lobster

Postby Gacrux » Wed Mar 27, 2019 9:10 pm

sweet lobsters! :D
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Re: Game Development: Loving Lobster

Postby Omnipotent » Wed Mar 27, 2019 9:10 pm

Lobster hype! :D

Knarrs going through vortices should no longer suffer damage per passenger.

Does this fix apply to Rowboats as well? Or only Knarrs?
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Re: Game Development: Loving Lobster

Postby Audiosmurf » Wed Mar 27, 2019 9:11 pm

Split-coloured lobster chimera as a curiosity WHEN
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
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Re: Game Development: Loving Lobster

Postby Ag_Revol » Wed Mar 27, 2019 9:12 pm

Where is the ability to plant lingonberries, dill, etc in pots?
Make Kebabs Great Again!
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Re: Game Development: Loving Lobster

Postby svino » Wed Mar 27, 2019 9:13 pm

is the siege update live or not?
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