Rebellion against a realm

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rebellion against a realm

Postby neeco » Tue Apr 02, 2019 11:23 am

Mario_Demorez wrote:
Kaios wrote:Changes intended to hurt or hinder the largest of factions tend to effect the smallest the most.

The whole idea is to effect small players. Make them have more of a say on who they support. If you rebel against the realm you are in the realm can and probably will try to remove you. They have to have a military strength to do so though.


I think you overestimate your own significance. I wouldn't give a shit if some shitter like you oppted out of my realm. I can keep the whole thing running all by myself :)

So much salt in this thread. ¦]
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Re: Rebellion against a realm

Postby Kaios » Tue Apr 02, 2019 11:28 am

Mario_Demorez wrote:The problem is that the realm that covers us doesn’t have the power to actually fight us. They have no army. So they have no one but the shitty game mechanics to enforce our authority generations.


Did not realize AD soldiers were your personal army, must be nice. :D

There is nothing wrong with this suggestion dude as realms and cairns need a lot of adjustment in general but maybe you shouldn’t try to make it from the position of “This big faction is bullying my small village and my huge ass army can’t do anything about it.”
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Re: Rebellion against a realm

Postby Embers » Tue Apr 02, 2019 11:49 am

"Projecting" "power" costs nothing and takes 2 hours, challenging it takes a lot more time and dedication. Even if people build a realm to (in loftars mind) contest they will quickly find out that they lack the instruments to do so, since a palisades cairn takes more than a day to be destroyed, but can easily reappear back instantly. Buff arguements are irrelevant to the cause, if someone doesn't want to dripfeed enemy realm with authority, that is pretty much used against them, then its fair they should be able to opt out of it. Chairns themselves should have a HUGE auth drain on the p claim they are built on, and buffed palisade decay in surrounding area (localised resources should too). Auth drain from delaying a challene should grow EXPONENTIALLY, the realms in question 8 hour delays should not be possible. Also destroying the coronation stone should take away every realm members permissions, not like what happened w aurora

edit: oh and people should have a significant amount of base str to destroy even fresh chairns. Would encourage fair play, not alt abuse as it is rn
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Re: Rebellion against a realm

Postby Sevenless » Tue Apr 02, 2019 12:36 pm

One way this could be done:

Issue One: people want to rebel against their overlords.

Issue Two: Making this protest invisible doesn't seem appropriate given the mechanics

Issue Three: Founding a counter realm isn't considered viable for the type of people who want to rebel.

What about making a mini "realm"? Like a warlord's throne or something. Cheaper to make (silver and black ore maybe? Doable for any established village if the amounts are small enough), unable to create realm cairns (maybe only the size of a single realm cairn itself?), unable to create buffs but maybe can accumulate XP to hand out to oathed players/give state funerals?

Basically it would be a counter "realm". Hard to actually destroy, but it would certainly encourage the king/queen to take some kind of action against it. Probably not siege the town, but at the very least try to find/attack the rebels. It doesn't really threaten the current balancing as far as I can see because it really pokes the people who are employing it in the eye for rebelling against a powerful well buffed realm and doesn't make sense to use instead of traditional cairn warfare.


Before that though I feel the siege system needs to be fixed. Right now an established faction would look at a palisaded village denying them a bit of XP and go "No way that's worth my time to give a fuck over" because of how hard it is to siege. Realms should care to conquer villages, it's there to provide pvp motivation and the villagers chose to rebel right?

I'm kind of surprised though that at the very least cairns can be put on claims at all. Like... why don't they have a localized resource level of auth drain? At the very least it would require some bannering bullshit from a village to give the palisaded cairn protection instead of just Pclaiming everything.

I know there's the whole "no band-aid" approach, but it seems to me that letting cairns be claimed/palisaded will always be a problem since the sieging and realm contesting systems aren't really being tuned to expect that.
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Re: Rebellion against a realm

Postby Embers » Tue Apr 02, 2019 12:52 pm

Well rn an "established faction" uses every realm abuse they can: bulds as many chairns around them as physically possible, palisades them ,delays challenges by half a day and bot checks em, while trying to derail this thread into buff discussions and passive agressive personal attacks on op. As for sieging they prolly won't go that far because they are "peacefull hermits" afterall. All while the developer gives nonsense advices that do not even touch the subject. I personally had better opinion of the realm in question, but it seems like they hit a new low
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Re: Rebellion against a realm

Postby Sevenless » Tue Apr 02, 2019 12:55 pm

Embers wrote:Well rn an "established faction" uses every realm abuse they can: bulds as many chairns around them as physically possible, palisades them ,delays challenges by half a day and bot checks em, while trying to derail this thread into buff discussions and passive agressive personal attacks on op. All while the developer gives nonsense advices that do not even touch the subject. I personally had better opinion of the realm in question, but it seems like they hit a new low


To be fair, I kind of agree that what you're talking about isn't exactly what this thread is about.

You're criticizing the siege/realm challenge situation, perfectly valid. This thread is saying "Hey I'm anus deep in Gofuckitstan and want to poke them in the eye because I'm suicidal". Which I'm not 100% comfortable with, giving people suicide buttons and all that, but if that's what the people demand...?

Even if the siege/realm systems are fixed, this is still a relevant situation for people deep behind "enemy" borders.
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Re: Rebellion against a realm

Postby Headchef » Tue Apr 02, 2019 12:57 pm

Granger wrote:
Headchef wrote:Interest of 30 person versus one hermit, he will always be at disadvantage.

Then we should streamline this, have a requester before entering the creation room:
Code: Select all
[ ] You play in a faction
[ ] You play with a group
[X] You play as a hermit

[ENTER GAME]
*click*

"You are dead."

Just because a hermit can't compete with a faction dosn't mean that mechanics that are exploited (by said faction(s) or whomever) are good or should stay as they are.

Stop burning strawmen.



Granger you over exaggerating sprucecap, why do you pretend like not having influence on realms (the highest step of will to power, literally making a KINGDOM) should be something single players should have an influence on?

There is nothing being exploited, people who live in realm without bonus, lived there before there was a realm anyway most likely and if not , they did not lose anything by not having a bonus. Plus they are free to move.

Nonsense complaining.




And then make this unrelated bullshit code text thing with ''you are dead'' so irrelevant :roll: :lol:
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Re: Rebellion against a realm

Postby discospaceman » Tue Apr 02, 2019 1:20 pm

ITT: I challenged a realm and paid for it, now I'm crying on forums.

If palisades cost nothing, why not just leave? I doubt Ygg/"NK" (or whatever your schisms force you to call it) will expand after you, you're not offering anything than your own misconceptions.
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Re: Rebellion against a realm

Postby Ants » Tue Apr 02, 2019 1:53 pm

Kaios wrote:Changes intended to hurt or hinder the largest of factions tend to effect the smallest the most.

Maybe, but we need a solution. The fact that a sprucecap can thumb his nose at Atilla the Hun and expect to live is pretty bullshit.
discospaceman wrote:ITT: I challenged a realm and paid for it, now I'm crying on forums.

If palisades cost nothing, why not just leave? I doubt Ygg/"NK" (or whatever your schisms force you to call it) will expand after you, you're not offering anything than your own misconceptions.


The problem is that challenging a realm is nearly impossible because cairns are so cheap and palisades are so godawful to destroy.

stya wrote:
loftar wrote:
Mario_Demorez wrote:The problem is, they have no power. The only reason the realm that exist is over us is because they spammed cairns. It’s not like they have military power. They spam cairns as much as possible. They then wall them up because no one in this world is ever going to siege a palisade for 24 hours straight to break a cairn.

If this is your problem, then clearly your complaint is not with the realm system, but with the siege system.


I very much doubt you should pay attention to complaints filled with emotions and hyperbolic nonsense.

Says one of the leaders of the realm that has been spamming cairns, alts and palisades to avoid a fight. :roll:

Please present a real argument.

Embers wrote:Well rn an "established faction" uses every realm abuse they can: bulds as many chairns around them as physically possible, palisades them ,delays challenges by half a day and bot checks em, while trying to derail this thread into buff discussions and passive agressive personal attacks on op. As for sieging they prolly won't go that far because they are "peacefull hermits" afterall. All while the developer gives nonsense advices that do not even touch the subject. I personally had better opinion of the realm in question, but it seems like they hit a new low

THIS
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Re: Rebellion against a realm

Postby Kaios » Tue Apr 02, 2019 2:08 pm

You don’t just “throw up a palisade” or “set down a claim” or “place a bunch of cairns” all those things take time and effort to do and requires some investment in to characters. Let’s make all those things harder to do I guess? 8 hour cooldown on pclaim is too short I think 24 hours is much more suitable.
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