loftar wrote:Granger wrote:Splash / Cascade should be modified in general, for one to give us some control over it for remodeling for another that an attacker isn't able to de-wall a village in case the RNG smiles on him.
I don't totally disagree, but I'm not sitting on any alternative idea that I find better.
Simple: don't cascade endlessly when breaking a wall with a Wrecking Ball or a Battering Ram, but only remove the tile targeted and 1-3 to each side.
Make removing a tile damage the adjacent walls to 5% health (95% damage) and define that level of disrepair as easily hand-bashable (15 seconds with reasonable strength), though while on an active claim only possible with vandalism
permission (not via criminal acts).
Destroying such a damaged segment by hand will only damage (as above), but not completely destroy, any adjacent ones.
There. Done. You're welcome. Cape please.
loftar wrote:Granger wrote:Apart from that, regarding the lag spike issue: As far as I understand it there is a way forward, when will it be walked?
I know, I know. I'm just too nervous to do invasive changes as long as things work somewhat well anyway. Not an excuse, just an explanation.
I guess that no one would have problems in case you would announce the following:
On $day at $time I'll shutdown the server, make a backup to a remote location, do the operation and start it up again afterwards.
That will take estimated of $x hours, in case it explodes and I need to restore the backup it'll take about twice as long.
Sorry for the inconvenience, but I have to do what I must (because I can)...
I think most (if not all) would applaud you for this - but the longer you wait with it the more the reaction will be *meh*.