From the very gut feeling it seems to be worse for a short time (a few days?) after every update.
I was wondering if it'S player count, but directly after the restart player numbers are barely at their half.
Omnipotent wrote:Not sure if its just the bots from major factions.
Granger wrote:loftar wrote:Granger wrote:Apart from that, regarding the lag spike issue: As far as I understand it there is a way forward, when will it be walked?
I know, I know. I'm just too nervous to do invasive changes as long as things work somewhat well anyway. Not an excuse, just an explanation.
I guess that no one would have problems in case you would announce the following:On $day at $time I'll shutdown the server, make a backup to a remote location, do the operation and start it up again afterwards.
That will take estimated of $x hours, in case it explodes and I need to restore the backup it'll take about twice as long.
Sorry for the inconvenience, but I have to do what I must (because I can)...
I think most (if not all) would applaud you for this - but the longer you wait with it the more the reaction will be *meh*.
shubla wrote:Maybe not related to the lag but there could be more caching on client side. For example, if client had info about flower menu options before flower menu is opened, clicking flower menus would be a lot smoother experience.
Currently if you have for example, a lot of chickens in a cupboard, and you want to butcher them all quickly, its rather tedious to click the butcher option on all of them, because you have to wait for server to tell you which flower menu options it has.
boshaw wrote:shubla wrote:Maybe not related to the lag but there could be more caching on client side. For example, if client had info about flower menu options before flower menu is opened, clicking flower menus would be a lot smoother experience.
Currently if you have for example, a lot of chickens in a cupboard, and you want to butcher them all quickly, its rather tedious to click the butcher option on all of them, because you have to wait for server to tell you which flower menu options it has.
You would still have to wait for the server to give you the flowermenu widget id which is also when it gives the options. I don't think there would be any gain here.
Makes me wonder now... if you know what the id will be ahead of time, which is predictable to a degree, can I just send the select wdgmsg with that wdg id and the server will immediately process it.
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