Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.

Game Development: Studded Rabbit

Postby jorb » Wed Apr 10, 2019 7:11 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • You may now plant tree and bush seeds directly into the ground. Qualities of bushes and trees thus planted is halved, capped downward at Q10. Trees planted using Treeplanter's Pots can no longer stunt.
  • Added "Meteoric Studs", artifact gilding.

Key Fixes
-----------------------
  • Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.
  • Reduced the grievous damage from B12 axe by a fair bit.
  • Destroying Catapults and Battering rams by hand now takes 30 minutes.
  • Destroying a Realm cairn is now somewhat easier. Suggested here.

Small Fixes
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  • Added an error message when attempting to slot something already slotted into an artifact.
  • Slightly reduced the burn time for pots, urns and garden pots.
  • Sand fleas no longer bite after having been caught. Talked about here.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Rabbit Hat".

Store Description wrote:Image$10 Eeh, what's up, doc? Don't be a harebrain -- get your stylish Rabbit Ear Hat while supplies last.


All Gold subscribers have been awarded the "Rabbit Hat", free of charge.

In the Pipe
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  • Small patch, as we've begun working on something bigger. Might be a while.
  • The main dev focus is the client rendering rewrite.
  • Considering: Quest mechanics, siege mechanics, and the potential change to make Rage characters identifiable as such.
  • Time to... like us on Facebook?

Enjoy!
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Re: Game Development: Studded Rabbit

Postby flashshark » Wed Apr 10, 2019 7:12 pm

Trees planted using Treeplanter's Pots can no longer stunt


Yaaaaas

Destroying Catapults and Battering rams by hand now takes 30 minutes.


Does this depend on how many people bash it? Or is it limited to just one person?
Last edited by flashshark on Wed Apr 10, 2019 7:14 pm, edited 1 time in total.
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Re: Game Development: Studded Rabbit

Postby Strandmullen » Wed Apr 10, 2019 7:12 pm

Oh boi no stunting! :D
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Re: Game Development: Studded Rabbit

Postby jumping1 » Wed Apr 10, 2019 7:13 pm

ofc this comes after one of the two mulberry trees I got stunted
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Re: Game Development: Studded Rabbit

Postby SnuggleSnail » Wed Apr 10, 2019 7:13 pm

Reduced the grievous damage from B12 axe by a fair bit.


Why would you do this...

Edit: 30%. It's literally impossible to kill people with a B12 now, unless they've rage. Do I need to run around with a cutblade to kill people taking my resources now? It's literally less than a steel sword...
Last edited by SnuggleSnail on Wed Apr 10, 2019 7:23 pm, edited 1 time in total.
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Re: Game Development: Studded Rabbit

Postby MinionTwo » Wed Apr 10, 2019 7:13 pm

Catched = Caught
Onep wrote:I'm pretty sure I've seen more of them dead than alive, but look at em! He says "roadkill" but he means cuddles.


jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.
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Re: Game Development: Studded Rabbit

Postby Lunarius_Haberdash » Wed Apr 10, 2019 7:14 pm

Well done on the Sand Fleas! Also look forward to playing Johnny Appleseed
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Re: Game Development: Studded Rabbit

Postby SovietUnion » Wed Apr 10, 2019 7:14 pm

Thank you o lords for listening to my prayers (and bug reports)
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Re: Game Development: Studded Rabbit

Postby shubla » Wed Apr 10, 2019 7:16 pm

I planted bunch of trees like 30 minutes ago, jorb pls!
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Re: Game Development: Studded Rabbit

Postby iamahh » Wed Apr 10, 2019 7:18 pm

this will be great to make forests and gardens
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