Jorb: "Do you know how many conflicting things I get PM'd to me on a daily basis? People complain about alot of things "
Everyone but seriously everyone: remove hunger and lp rewards from questing
Also everyone: just remove hunger
Jorb: "
I think the quest system was a great addition. Especially early world, I love that it gives me something to do, and a reason to be out and about, exploring and meeting trees, while I'm waiting for timers on various other things.
While I do hold the above, I also obviously recognize that the quests aren't particularly inspired, and with an established base I don't run many of them myself. I agree that this playstyle is probably punished a bit too much in terms of gains. Quests are a bit too necessary.I think the quest system was a great addition. Especially early world, I love that it gives me something to do, and a reason to be out and about, exploring and meeting trees, while I'm waiting for timers on various other things.
While I do hold the above, I also obviously recognize that the quests aren't particularly inspired, and with an established base I don't run many of them myself. I agree that this playstyle is probably punished a bit too much in terms of gains. Quests are a bit too necessary.
However. There's a very delicate balance to be struck, between being forced to wait on time gates, and being able to invest effort to progress faster. If you can't do the latter to any extent, it's, for example, never possible to catch up to those ahead of you, even if they slack off. Time gates are good because they provide a pause in frantic game play where you can just relax and do whatever you like, without feeling like you're falling behind. Effort induced progress is also good, because only having to wait for timers for every little thing is a bit soul crushing as well.
It's not an entirely trivial balance to strike, quite simply."
Result: don't even attempt to balance quests. Maybe throw a bit more RNG at it that will balance it. Worked great for satiations. Everyone enjoys those.
You want to keep the early game wandering about? Make first credo free to pursue. There problem partially mitigated. Replace hunger and lp rewards with stuff that is hard to get early on wax, dried hides, LEATHER, Ore, random high fep foods and people will still go visit them like crazy. Want to keep the system up in later game? Scale q of the rewards and give better rewards at more difficult quests on the chain: hard leather, fine feathers, gold, silver, meteoric ore etc... They'd still be nice and worthwhile but not mandatory for each player.
Also just remove hunger already.