Cairn Abuse

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Cairn Abuse

Postby Kaios » Thu Apr 11, 2019 11:35 pm

Ants wrote:If you make good arguments the devs might take your side.


Take my side? What is this, a suggestion war?
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Re: Cairn Abuse

Postby Ants » Thu Apr 11, 2019 11:47 pm

Kaios wrote:
Ants wrote:If you make good arguments the devs might take your side.


Take my side? What is this, a suggestion war?

It could be a brainstorming session or a debate. :roll:

Headchef wrote:
Kaios wrote:
Headchef wrote:Agree to this, palisade and pclaim have no place in realm cairn defense!


Enlighten me, how would you nullify the effect of walls and claims in this regard without it impacting how they are used in general defense?


Hard to completely nullify. For time being, do not let pclaims protect cairns. Cannot be claimed over just like natural resource.

Village should be required to make it less spammable than it now is.

That sounds like a good start I think.
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Re: Cairn Abuse

Postby Kaios » Fri Apr 12, 2019 12:07 am

Yes just a friendly debate with many great suggestions, winner gets the devs on their side!!
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Re: Cairn Abuse

Postby Ants » Fri Apr 12, 2019 7:13 pm

Kaios wrote:Yes just a friendly debate with many great suggestions, winner gets the devs on their side!!

Not sure what your point is.
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Re: Cairn Abuse

Postby Mario_Demorez » Fri Apr 12, 2019 7:50 pm

Kaios wrote:Yes just a friendly debate with many great suggestions, winner gets the devs on their side!!

Why even link the one about ko’ing?
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Re: Cairn Abuse

Postby Astarisk » Fri Apr 12, 2019 8:38 pm

Ants wrote:I didn't ask for a lower strength requirement. I simply pointed out that the cairn system is broken. Take a look at this:
Image
The flags are cairns. That's 8 cairns right outside the village that serve no purpose other than harassment. Some were already destroyed when this map was made so there must have been 9 or 10 of them at first. There's also double and triple palisaded cairns around which I think is pretty bullshit, no matter who has the keys the palisades. There's personal claims that are being used to block other claims so you wind up with cairns surrounded by tons of palis and 5+ claims.

I think you should stop treating this issue as if it were personal and try to brainstorm ideas to make cairn work more fun.


If you guys were the ones who were complaining to the devs about cairn density, then you are certainly trying to convince them of a problem that doesn't exist on your end. From looking at that picture I can tell you that that is normal cairn placement.
The only denseness in that image is related to the people who live within that village. I even took the time to photoshop up a quick image of what cairn boundaries look like.

Image

The overlapping is so little and falls within normal cairn usage. Nothings being abused in relation to cairn placement. It just seems that a small village is upset that they are being claimed by a kingdom they have no desire to be apart of and wants to be able to fight back against them on their own but are upset that they can't so instead they insist the game gets changed for them.
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Re: Cairn Abuse

Postby Granger » Fri Apr 12, 2019 9:37 pm

Astarisk wrote:It just seems that a small village is upset that they are being claimed by a kingdom they have no desire to be apart of and wants to be able to fight back against them on their own but are upset that they can't so instead they insist the game gets changed for them.

While you might be right with this they have one valid point: there is no way to give the finger to a realm sans creating another one, but there should be.
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Re: Cairn Abuse

Postby Astarisk » Fri Apr 12, 2019 9:40 pm

Granger wrote:
Astarisk wrote:It just seems that a small village is upset that they are being claimed by a kingdom they have no desire to be apart of and wants to be able to fight back against them on their own but are upset that they can't so instead they insist the game gets changed for them.

While you might be right with this they have one valid point: there is no way to give the finger to a realm sans creating another one, but there should be.

I agree with that; but the waay they are suggesting to go about it is not the direction we should head into. There should exist a way for people to fight back against a realm -- even for them to be able to overthrow the current king of a realm. That'd make it much more interesting. Even destroying a realm's coronation stone does nothing but halves its authority. I wished it was a more in depth system than it currently is. It feels more like a static buff than anything else.
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Re: Cairn Abuse

Postby Ants » Sat Apr 13, 2019 2:36 am

Astarisk wrote:The overlapping is so little and falls within normal cairn usage. Nothings being abused in relation to cairn placement.

Huh. When you put it like that, it does look a lot less like it was done on purpose. It's worth remembering that a few cairns had been destroyed prior to the screenshot being taken, though.

But regardless of our situation, I think the fact that cairn spam is possible is a problem. Destroying cairns is annoying enough as it is, having to destroy multiple of them just to get access to one plot of land seems like a bad mechanic.

Granger wrote:
Astarisk wrote:It just seems that a small village is upset that they are being claimed by a kingdom they have no desire to be apart of and wants to be able to fight back against them on their own but are upset that they can't so instead they insist the game gets changed for them.

While you might be right with this they have one valid point: there is no way to give the finger to a realm sans creating another one, but there should be.

For the record, it's not a small village versus a kingdom. There are several factions involved. Small villages should absolutely be able to rebel but that's not the point of this particular thread.

Astarisk wrote:
Granger wrote:
Astarisk wrote:It just seems that a small village is upset that they are being claimed by a kingdom they have no desire to be apart of and wants to be able to fight back against them on their own but are upset that they can't so instead they insist the game gets changed for them.

While you might be right with this they have one valid point: there is no way to give the finger to a realm sans creating another one, but there should be.

I agree with that; but the waay they are suggesting to go about it is not the direction we should head into. There should exist a way for people to fight back against a realm -- even for them to be able to overthrow the current king of a realm. That'd make it much more interesting. Even destroying a realm's coronation stone does nothing but halves its authority. I wished it was a more in depth system than it currently is. It feels more like a static buff than anything else.

Do you have any ideas on how things could be changed for the better? I would welcome any way of fighting back that felt more dynamic. There's nothing fun or war-like about running around on naked alts and monitoring walls..
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