shubla wrote:There are many problems with music bots.
Game only has 3 octaves, most songs require more than that.
Server side lag is terrible, so music does not sound very good even if you can find some piece that you can play with only 3 octaves and limited amount of instruments.
Even if we had no lag and more octaves you might still have difficulties in finding some music to play which sounds good in game.
a workaround for songs having a higher range than 3 octaves is to scale whatever is higher/lower back into range.. many songs it works out fine, some its very noticeable but still doable. it is a better option than omitting those notes completely though as its much easier to notice missing notes
but even with the limitations, a lot of the songs sound rather nice.. heres a few of them
https://youtu.be/chPMRGEWvvU Zelda Dungeon Music
https://youtu.be/EXcCG_m29oU Legacy Cabin Music
https://youtu.be/SY3BkHr6pFY Legacy Fishing Music
https://youtu.be/E7msFWEjtFc Zelda Song of Storms (<- if you're curious about the gui)
https://youtu.be/mppccs2Rt3g Duo FF4 Cid Theme
https://youtu.be/B_Nq9qjLtD4 Duo FF4 World Theme
https://youtu.be/G8aVojxa6mU Duo Zelda 1 Dungeon
sorry though its not public. teaching people how to use it would drive me nuts as it got rather complicated after i had to make a bunch of tools get some of these songs to a nice sounding state. a lot of retro video game music though needed very little tinkering if at all.. the good old days
hell even configuring band mode is a pain for me and i made the damn thing.. have to account for ping (if not correct it sounds pretty terrible out of sync), mute the chars playing (and forced 60fps as it seems key inputs are on a frame by frame basis) and have an extra char there just to be able to listen (ping delay between playing and hearing someone play)
that being said, i might consider playing for medium-large friendly village if they hook me up with a beacon and a lute