jorb wrote:
[*] Fixed a bug by which corpses, if carried overhead while swimming and drowning, would disappear, rather than drop in the water.[/list]
Why didnt I receive a cape for losing pretty much everything? :thonking:
jorb wrote:
[*] Fixed a bug by which corpses, if carried overhead while swimming and drowning, would disappear, rather than drop in the water.[/list]
loftar wrote:Kaios wrote:but I feel like this change does not really address any of the issues people still have with satiations and stat raising. Nothing really changed in that regard, most of us are still behind and will remain behind likely until this world ends.
If you're going to state that, it would be much more useful if you could point out what was wrong with the reasoning I presented.
Kaios wrote:So, why for example would I eat a bunch of wild wilderness wurst when my meat satiation is at zero simply because I need energy?
jorb wrote:Fixed a bug by which corpses, if carried overhead while swimming and drowning, would disappear, rather than drop in the water.
loftar wrote:Kaios wrote:So, why for example would I eat a bunch of wild wilderness wurst when my meat satiation is at zero simply because I need energy?
I'm not sure what you're trying to say. Of course you wouldn't eat wilderness wurst just for energy. But you still get more actual FEPs from eating more of them even after you've started to become satiated, and with this change you aren't being penalized hunger-wise for doing so. If you want to maximize your FEPs per unit of time, it seems to me that you should keep eating even after you've become partially satiated.
Granger wrote:Fuck off, please go grow yourself some decency.
loftar wrote:Kaios wrote:So, why for example would I eat a bunch of wild wilderness wurst when my meat satiation is at zero simply because I need energy?
I'm not sure what you're trying to say. Of course you wouldn't eat wilderness wurst just for energy. But you still get more actual FEPs from eating more of them even after you've started to become satiated, and with this change you aren't being penalized hunger-wise for doing so. If you want to maximize your FEPs per unit of time, it seems to me that you should keep eating even after you've become partially satiated.
Kaios wrote:My point is the change is lackluster. I was hoping for something that encouraged making and eating more food and giving players like myself (casuals) a chance to catch up in the rat race.
Users browsing this forum: Python-Requests [Bot] and 185 guests